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August 21, 2019
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Chris Nonis's Blog

 

Level Designer by trade. Also writer and ardent mechanics enthusiast of the pen and dice variety.

Grab me @finalexcalibur on ye olde twitter

 

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Posted by Chris Nonis on Sun, 10 Mar 2013 07:57:00 EDT in Design
A look at how a game's mechanics can inform the overall aesthetic of playing the game, even and especially if they are 'imperfect'. RPG systems are explored in-depth, but the theory within is broadly applicable to all genres.



Chris Nonis's Comments

Comment In: [News - 03/30/2012 - 05:35]

Neat, an informative read. Yet... ...

Neat, an informative read. Yet... r n r nAs an indie dev, this is the sort of thing that causes me a great deal of paranoia. Without traditional advertising, we rely on websites, blogs and word of mouth. I 'm always worried that my correspondence gets discarded or ignored for ...