Christiaan Moleman's Blog
I make games and animation.
Exploring why it is useful for designers to understand character animation, and where to start.
Why studios should encourage instead of restrict employees doing hobby projects on their own time.
Why Sony should let players turn off Trophy notifications.
Another look at good use of animation in games.
A quick glance at some examples of how animation can be used to convey important information to the player.
Anticipation in games? Balancing a sense of weight with player control? Shadow of the Colossus seems to prove it can be done.
Christiaan Moleman's Comments
[News - 04/13/2018 - 08:54]
[News - 01/24/2018 - 04:01]
Immersive Sim is a genre ...
Immersive Sim is a genre name. Sim in this case refers to the logical emergent nature of their mechanics objects and characters mostly behave as you would expect them to in real life, eg fire burns and heats, ice melts and turns into a water, things have physical properties, characters ...
[News - 01/05/2018 - 12:00]
I 'm surprised Assassin 's ...
I 'm surprised Assassin 's Creed Origins only got an honourable mention in Visual Art. Their recreation of Ancient Egypt is stunning.
[News - 11/21/2017 - 07:18]
This is not even specific ...
This is not even specific to any one game. The urge to add meaningless grind to unlock the actual fun parts of a game is a huge problem in modern game design. There are games where skill trees, gradual unlocks etc are integral to the experience and the actual process ...
[News - 11/14/2017 - 10:03]
Yeah, I 'm not sure ...
Yeah, I 'm not sure who this is for. Anything beyond 12 months seems like it would be a worse deal than just saving 99 for a permanent license. Also there 's a mandatory splash screen apparently r n r nThe only scenario where this is any kind of value ...
[News - 10/19/2017 - 04:05]
Yeah, I feel like the ...
Yeah, I feel like the problem is not that there are too many games, but that games don 't respect players ' time and far outstay their welcome with filler busywork and compulsive collection mechanics that appeal to the lizard brain but not much else. There is no recent AAA ...