Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 22, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Christiaan Moleman's Blog

 

I make games and animation.

http://www.ninjadodo.net/

twitter: @ninjadodo

 

Member Blogs

Posted by Christiaan Moleman on Wed, 02 May 2018 05:55:00 EDT in Design, Programming, Art
How I created unique controls for watercolor fish simulation Guppy by replicating the movement of actual fish.


Posted by Christiaan Moleman on Wed, 02 Nov 2016 04:38:00 EDT in Design, Art
Exploring why it is useful for designers to understand character animation, and where to start.


Posted by Christiaan Moleman on Mon, 23 Nov 2015 07:41:00 EST in Design, Programming, Art, Indie
Why studios should encourage instead of restrict employees doing hobby projects on their own time.


Posted by Christiaan Moleman on Tue, 22 Nov 2011 08:20:00 EST in Console/PC
Why Sony should let players turn off Trophy notifications.


Posted by Christiaan Moleman on Tue, 26 Oct 2010 01:15:00 EDT in Design, Art
Another look at good use of animation in games.


Posted by Christiaan Moleman on Sun, 05 Apr 2009 03:22:00 EDT in Design, Art
A quick glance at some examples of how animation can be used to convey important information to the player.



Christiaan Moleman's Comments

Comment In: [News - 07/09/2018 - 07:52]

Many have criticized her response ...

Many have criticized her response as unnecessary while also expressing understanding for the context in which those comments were made. If you 're the constant subject of targeted harassment, losing patience and snapping, while unfortunate, is understandable. From what I 've read people were campaigning to remove her from the ...

Comment In: [News - 07/09/2018 - 06:56]

Player feedback is essential to ...

Player feedback is essential to the development process. This does not mean that the solutions and ideas players may propose are always good or workable. They have insight into their own play experience not the process of making games nor indeed things that have already been tried and discarded for ...

Comment In: [News - 07/06/2018 - 09:41]

@Dan: Yep. Once again the ...

@Dan: Yep. Once again the comments here are a sad reflection on this community. r n r nA dev overreacted to some reasonable feedback evidently in the wake of long-standing questioning of her abilities by others and a colleague defended her, a good thing to do standing up for your ...

Comment In: [News - 06/28/2018 - 04:22]

As someone who has released ...

As someone who has released a tiny niche game on Steam as a side-project, while by no means huge numbers I 've seen significantly higher sales x30 on Steam than I have with the same game on itchio. My game originally got through during Greenlight, though released much later under ...

Comment In: [News - 06/08/2018 - 01:46]

That will only harm talented ...

That will only harm talented but low/no-budget indies and have no effect on clone factories and asset flippers looking to make a quick buck, who can easily afford a higher fee. Same for malicious trolls looking to score controversy points. Evidently there 's money in making people angry.

Comment In: [News - 06/07/2018 - 10:12]

It 's less ambiguous than ...

It 's less ambiguous than Valve 's new policy define trolling : r n r nhttps://twitter.com/moonscript/status/1004802016252551173 r n r n A quick summary: r n don 't post hateful speech on http://itch.io r n be expressive with your games, if you 're concerned about what it covers contact us r ...