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January 21, 2018
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Christiaan Moleman's Blog

 

I make games and animation.

http://www.ninjadodo.net/

twitter: @ninjadodo

 

Member Blogs

Posted by Christiaan Moleman on Wed, 02 Nov 2016 04:38:00 EDT in Design, Art
Exploring why it is useful for designers to understand character animation, and where to start.


Posted by Christiaan Moleman on Mon, 23 Nov 2015 07:41:00 EST in Design, Programming, Art, Indie
Why studios should encourage instead of restrict employees doing hobby projects on their own time.


Posted by Christiaan Moleman on Tue, 22 Nov 2011 08:20:00 EST in Console/PC
Why Sony should let players turn off Trophy notifications.


Posted by Christiaan Moleman on Tue, 26 Oct 2010 01:15:00 EDT in Design, Art
Another look at good use of animation in games.


Posted by Christiaan Moleman on Sun, 05 Apr 2009 03:22:00 EDT in Design, Art
A quick glance at some examples of how animation can be used to convey important information to the player.


Posted by Christiaan Moleman on Thu, 19 Mar 2009 07:08:00 EDT in Design, Art
Anticipation in games? Balancing a sense of weight with player control? Shadow of the Colossus seems to prove it can be done.



Christiaan Moleman's Comments

Comment In: [News - 01/05/2018 - 12:00]

I 'm surprised Assassin 's ...

I 'm surprised Assassin 's Creed Origins only got an honourable mention in Visual Art. Their recreation of Ancient Egypt is stunning.

Comment In: [News - 11/21/2017 - 07:18]

This is not even specific ...

This is not even specific to any one game. The urge to add meaningless grind to unlock the actual fun parts of a game is a huge problem in modern game design. There are games where skill trees, gradual unlocks etc are integral to the experience and the actual process ...

Comment In: [News - 11/14/2017 - 10:03]

Yeah, I 'm not sure ...

Yeah, I 'm not sure who this is for. Anything beyond 12 months seems like it would be a worse deal than just saving 99 for a permanent license. Also there 's a mandatory splash screen apparently r n r nThe only scenario where this is any kind of value ...

Comment In: [News - 10/19/2017 - 04:05]

Yeah, I feel like the ...

Yeah, I feel like the problem is not that there are too many games, but that games don 't respect players ' time and far outstay their welcome with filler busywork and compulsive collection mechanics that appeal to the lizard brain but not much else. There is no recent AAA ...

Comment In: [News - 09/19/2017 - 05:00]

Maybe Valve should just add ...

Maybe Valve should just add a checkbox to Not Recommended reviews asking if you are not recommending because you dislike the game or because you dislike the developer and then just exclude those who are not reviewing the game from affecting the average. Your personal vendettas are not relevant purchasing ...

Comment In: [News - 08/31/2017 - 02:14]

Someone really needs to stop ...

Someone really needs to stop these scam artists. It seems like patent law should just be redesigned from the ground up starting with excluding vultures like these from having any claim whatsoever on the hard work of those who actually develop technologies.