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September 22, 2018
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Christian Mosbo's Blog

 

Game designer, producer and programmer for the last twenty years.  I have currently formed a new team with some old friends to start exploring all that we can get out of the Unity platform.  Proud to have been "indie" fifteen years before it was cool.

 

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Posted by Christian Mosbo on Thu, 28 Jul 2016 10:03:00 EDT in Business/Marketing, Indie
Looking back at the lessons learned from an indie game that lost a lot of money.



Christian Mosbo's Comments

Comment In: [News - 02/10/2017 - 01:03]

I personally look forward to ...

I personally look forward to this new idea, and I think the higher the upfront fee the better. And I am a one man indie dev team. If you don 't think you can recoup one or five thousand dollars, what are you doing in that marketplace to begin with ...

Comment In: [Blog - 09/29/2016 - 10:06]

Great article. It seems to ...

Great article. It seems to me the first step in setting realistic expectations is simply the death of one 's own ego. Then don 't plan on a pie in the sky result from the broader consumer base. The end result - make good games that may or may not ...

Comment In: [Blog - 07/28/2016 - 10:03]

You are correct on the ...

You are correct on the timeline. We were founded between March and April of 2016, took eight months to develop the game, and published Bladestar in January of 2017. The development went pretty quickly in part because of the style of game we were making, and in part because Unity ...