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January 18, 2018
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Christopher Gile's Member Blogs

Posted by Christopher Gile on Tue, 09 Aug 2016 10:38:00 EDT in Design, Console/PC, Serious, Indie
How Overwatch controls when every match peaks, and prevents lulls in gameplay.


Posted by Christopher Gile on Mon, 01 Aug 2016 10:27:00 EDT in Console/PC, Serious, Indie
Games can be difficult in many different ways, lets explore a couple.


Posted by Christopher Gile on Mon, 11 Jul 2016 10:37:00 EDT in Design, Serious, Indie
The differences between "Enter the Gungeon" and "The Binding of Isaac" gives us a great chance to examine how the level of dependence between attack and defense chance the feel of a game.


Posted by Christopher Gile on Mon, 04 Jul 2016 02:41:00 EDT in
Using a high degree of graphical realism changes player expectations and thus makes must be designed around.


Posted by Christopher Gile on Mon, 27 Jun 2016 10:47:00 EDT in Design, Console/PC, Serious
Guns are best used from a distance, so how does DOOM get players to act like DOOM Guy and run right at enemies?


Posted by Christopher Gile on Mon, 06 Jun 2016 12:48:00 EDT in Design, Console/PC, Serious
Competition can be used to help make cooperative games more interesting for players of vastly different skill levels to play at once.


Posted by Christopher Gile on Tue, 31 May 2016 12:32:00 EDT in Design, Serious
Poison is typically a little damage over a long time, so how can we implement the core of that idea in a game with discrete health like Enter the Gungeon?


Posted by Christopher Gile on Mon, 23 May 2016 02:05:00 EDT in Design, Console/PC, Serious, Indie
Achievements are a part of the game and can warp a player's experience of it. This is both a good and a bad thing.


Posted by Christopher Gile on Mon, 16 May 2016 02:01:00 EDT in Design, Serious
Final Fantasy X-2 is a flawed game but I absolutely love its job system and I want you to love it too.


Posted by Christopher Gile on Mon, 09 May 2016 08:06:00 EDT in Design, Serious, Indie
What is fascinating about Yoshi's Island's Health System is that every mistake has to be explicitly made up for.


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