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Christopher Myburgh's Blog

 

Cofounder of Team Devil Games in London, UK and Cape Town, South Africa. I particularly enjoy finding and experimenting with innovative ways to use C# for game development that embrace the benefits of a managed programming environment, whilst minimizing its overhead.

 

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Posted by Christopher Myburgh on Tue, 12 Sep 2017 01:27:00 EDT in Programming
Delegates make implementing the Observer pattern in C# very easy, but many code samples (especially for Unity) fail to encapsulate the subject's list of observers properly. C#'s "event" keyword comes to the rescue.



Christopher Myburgh's Comments

Comment In: [News - 08/29/2017 - 05:39]

My concern regarding console cross-play ...

My concern regarding console cross-play is requiring users to sign in to multiple services. To play the Switch version of Minecraft online you have sign in not only to Nintendo 's online service but Xbox Live as well, correct So for a Playstation game to support cross-play, wouldn 't either ...

Comment In: [News - 10/06/2016 - 07:14]

Pretty please bring this to ...

Pretty please bring this to Vita

Comment In: [Blog - 09/29/2016 - 10:07]

I presume it 's intended ...

I presume it 's intended to demonstrate why someone who clearly knows nothing about game development, multiplayer shooter level design and probably doesn 't even play games, shouldn 't have any input on a game 's production...

Comment In: [Feature - 04/05/2011 - 04:15]

Hubris is a trait of ...

Hubris is a trait of Real Programmers who are very susceptible to the Roll Your Own syndrome. It is often easier to write your own code than to read, understand the pile of spaghetti that someone else perhaps even you two years ago wrote. This often leads to code duplication, ...

Comment In: [News - 06/22/2016 - 11:48]

And the moral of the ...

And the moral of the story is... don 't sell keys Not in bundles or anywhere else. That is not their purpose.

Comment In: [News - 03/31/2016 - 04:19]

Very disappointing to say the ...

Very disappointing to say the least.