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September 26, 2021
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Connor Fallon's Blog


I'm a game designer at ArenaNet in Seattle, and co-founder of Golden Glitch LLC.

I graduated from Carnegie Mellon University, where I ran a club called Game Creation Society. While there, I worked on games about killer bees, intrepid astronauts, vampiric social network invasions, doomed lovers, rogue fictional characters, artists with cancer, and evil communist chickens.

Since I've become a professional though, working at the awesome Schell Games and now ArenaNet, everything is much more serious. Well. No, actually it's mostly the same. 

You can follow me on twitter here: @ConnorEFallon


Member Blogs

Posted by Connor Fallon on Tue, 07 Mar 2017 10:32:00 EST in Audio, Design, Art, Indie, VR
The intro for "I Expect You To Die" went from an unsupported free-time passion project to a key part of the shipped experience. This article details the choices that allowed this to happen, and provides takeaways for anyone attempting something similar.

Posted by Connor Fallon on Mon, 03 Nov 2014 03:43:00 EST in Design, Console/PC, Indie
Elsinore is a game about manipulating events in order to try to prevent the tragedy of Hamlet, but the actual methods of manipulation have changed over the course of the project. This post explores those changes, why they occurred, and their benefits.

Posted by Connor Fallon on Mon, 07 Apr 2014 02:17:00 EDT in Design, Console/PC, Indie
Enemy Mind’s appeal comes from mixing familiar retro gameplay with the powerful ability to become your enemies. When it became clear that this new mechanic was conflicting with the shmup formula, we had to find new ways to capture the classic feel.

Posted by Connor Fallon on Wed, 21 Aug 2013 08:35:00 EDT in Design, Indie
What was conceptually a simple, fun project - reappropriate the mechanics of the "Ace Attorney" series to better suit a philosophical debate - turned out to present a number of interesting design challenges and lessons.

Connor Fallon's Comments

Comment In: [News - 10/28/2014 - 10:58]

One thing that would be ...

One thing that would be interesting is a graph like this weighted by how many followers each curator has. I 'm curious how that effects distribution, if it does at all.

Comment In: [News - 09/22/2014 - 03:47]

I think the definition of ...

I think the definition of kids used here is pre-teen, and even younger, where there is still some amount of social play surviving. At least, that 's what the playing kickball with Pikachu example indicates to me.

Comment In: [News - 08/29/2014 - 07:23]

So this is essentially the ...

So this is essentially the peripherals they had before just integrated into the console-- they already sold something which gave the 3DS these buttons and a second analog stick. Few people bought it, and only a few games Resident Evil: Revelations, Kid Icarus supported it, but it existed. r n ...

Comment In: [News - 08/12/2014 - 11:56]

Indie has come to mean ...

Indie has come to mean smaller projects for a lot of people, and this just continues that conflation. r n r nI do think it 's good for big studios to be funding smaller, Indie -style projects. It seems to have worked out pretty well for Sony and Ubisoft. That ...

Comment In: [News - 06/30/2014 - 01:08]

But if there is a ...

But if there is a notable segment that finds that compelling, what would the problem be It 's not like shooters and other more mechanic driven games are going to dissappear. r n r nDiversification of the types of games can only be a good thing, I feel.

Comment In: [News - 06/12/2014 - 11:16]

This is a great and ...

This is a great and creative use of the technology and I would love to have the chance to try it sometime. Too bad I am on the wrong coast