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July 10, 2020
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Dan Felder's Comments

Comment In: [News - 11/02/2015 - 11:38]

My one hope here is ...

My one hope here is that this will stop the absurd candy and saga related lawsuits.

Comment In: [News - 10/23/2015 - 02:13]

To paraphrase Carl Sagan... r ...

To paraphrase Carl Sagan... r n r n The fact that some geniuses faced an angry majority does not imply that all that people are angry at are geniuses. They were angry at Galileo, they were angry at at Socrates, but they were also angry at the-stuck-up-intern-that-keeps-saying-he-knows-better-than-the-lead-designer-what-to do. r n ...

Comment In: [Blog - 10/01/2015 - 01:22]

If building new games to ...

If building new games to this philosophy produces better outcomes, then doesn 't it logically follow that a game following the philosphy that produced Super Smash Bros is a worse outcome If you 're reluctant to provoke fan-rage, I get that, but this seems a fuzzy distinction.

Comment In: [Blog - 09/18/2015 - 01:30]

Lesser movement speeds, but enabling ...

Lesser movement speeds, but enabling diagonal movement, can allow you to move around single objects while making lines of defense still effective. Not saying you should do that necessarily, but it 's worth noting as an option.

Comment In: [Blog - 09/16/2015 - 04:54]

Absolutely. One of the things ...

Absolutely. One of the things I didn 't have room to touch on in this article is the fact that RNG 's main downside is the negative player perception. Players need to feel a sense of control, even amidst the chaos. Sticking with MTG which has long dealt with this ...

Comment In: [Blog - 09/15/2015 - 02:51]

How appropriate. You fight like ...

How appropriate. You fight like a cow.

Comment In: [Blog - 09/16/2015 - 11:12]

Why does it matter if ...

Why does it matter if the developer originally planned the new options or not This seems a strange part of your definition. And if a developer intends to create emergent gameplay, is it no longer emergent in this case r n r nIn Towerfall, the dash maneuver seems simple at ...

Comment In: [Blog - 09/10/2015 - 02:08]

Locking content away from players ...

Locking content away from players implies a pair of fundamental issues with the game: That it is too complicated to introduce in its entirety upfront, and that the game is not interesting enough to hook players without the virtual carrot of unlocks and content exploration. r n r nNo. On ...

Comment In: [Blog - 06/30/2015 - 01:28]

I think that Journey is ...

I think that Journey is a little more than an experience r n r nStories are experiences. They are the experiences of people, real or imagined. When a story is recounted, it 's story telling. When a story is lived, it 's story living. When the girl from Wild goes ...

Comment In: [News - 06/22/2015 - 06:39]

I 'm a huge fan ...

I 'm a huge fan of artistic games, story games, atmospheric games and so on. This game should have been perfect for me, but I found the presentation of it repellent. The trailer seemed overwrought and uninteresting. The limitation of the character interaction seemed like the kind of thing that ...

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