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September 19, 2017
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Daniel Bishop's Blog

 
Daniel Bishop is an independent game designer and developer, enjoying learning new skills and incorporating them into his process, and equally enjoying collaborating with talented individuals to achieve his goals. Currently Daniel is busy developing 'Necromancer, The Fight For Life', and old-school RPG monster collection game. Check out the progress at- http://www.necromancergame.com/ And read the development diary at- http://www.necromancergame.com/progress/progress.html
 

Member Blogs

Posted by Daniel Bishop on Wed, 08 May 2013 07:55:00 EDT in Business/Marketing, Production, Indie
The seventh entry of a development diary written in April 2013 by Daniel Bishop as he embarked on his first video game project - Necromancer, The Fight For Life - catch up with the rest at http://www.necromancergame.com/progress/progress.html


Posted by Daniel Bishop on Tue, 30 Apr 2013 09:02:00 EDT in Business/Marketing, Design, Production, Indie
The fourth entry of a development diary written in March 2013 by Daniel Bishop as he embarked on his first video game project - Necromancer, The Fight For Life - catch up with the rest at http://www.necromancergame.com/progress/progress.html


Posted by Daniel Bishop on Fri, 05 Apr 2013 02:37:00 EDT in Design, Indie
The fourth entry of a development diary written in Feb 2013 by Daniel Bishop as he embarked on his first video game project - Necromancer, The Fight For Life - catch up with the rest at http://www.necromancergame.com/progress/progress.html


Posted by Daniel Bishop on Wed, 03 Apr 2013 11:53:00 EDT in Design, Indie
The second entry of a development diary started back in Jan 2013 by Daniel Bishop as he embarked on his first video game project - Necromancer, The Fight For Life - catch up with the rest at http://www.necromancergame.com/progress/progress.html


Posted by Daniel Bishop on Sun, 31 Mar 2013 08:17:00 EDT in Design, Indie
The first entry of a development diary started back in Jan 2013 by Daniel Bishop as he embarked on his first video game project - Necromancer, The Fight For Life - catch up with the rest at http://www.necromancergame.com/progress/progress.html



Daniel Bishop's Comments

Comment In: [Blog - 05/03/2013 - 11:03]

How do I encourage penguins ...

How do I encourage penguins to pledge

Comment In: [News - 04/24/2013 - 11:14]

Huh, I was hoping there ...

Huh, I was hoping there would be more actual advice here... r n r nStill really happy for them :

Comment In: [Blog - 04/07/2013 - 02:51]

Good reading, I enjoyed the ...

Good reading, I enjoyed the older blog you linked to the longer one , about the failures of democracy. It made me laugh a little because I wrote about pretty much the same thing from another perspective and called it the joys of tyranny . You might enjoy it- r ...

Comment In: [Blog - 04/05/2013 - 08:03]

Would you say that most ...

Would you say that most of this also applies to Kickstarter campaigns Apart from the pitch not being to investors so the listeners ' priorities might be slightly different it sounds like much if this is still applicable. r n r nI will definitely try to trim down my content ...

Comment In: [Blog - 04/04/2013 - 09:18]

I believe a large element ...

I believe a large element is that lack of control in life- most people spend their day being told what to do constantly at school or at work, and have a sense that they are not as in control of their life as they would like to be. r n ...

Comment In: [Blog - 04/04/2013 - 01:25]

I am currently making a ...

I am currently making a JRPG, I will keep in mind the significance of a journey of a group as opposed to an individual. r n r nMaybe you could provide some input- my game has a party of 3 who participate in the journey and story, but combat is ...