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February 24, 2018
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Daniel Macedo's Blog


College student and indie game developer from Brazil. No known projects.


Member Blogs

Posted by Daniel Macedo on Thu, 10 Dec 2015 10:53:00 EST in Programming, Production, Indie
One of the reasons why game production delays are so common.

Posted by Daniel Macedo on Mon, 29 Jul 2013 11:16:00 EDT in Business/Marketing, Console/PC
Exploring the fascination companies have for long term brand development.

Posted by Daniel Macedo on Fri, 10 May 2013 04:00:00 EDT in Design, Console/PC
A look at how shallow the age ratings are, and how deep some games must be in the future.

Posted by Daniel Macedo on Wed, 19 Dec 2012 05:11:00 EST in Business/Marketing, Console/PC
A way to add value to franchises and boost long term sale figures.

Daniel Macedo's Comments

Comment In: [Blog - 07/09/2013 - 10:46]

IMHO these design rules are ...

IMHO these design rules are only useful if they help with the overall design of your game. I am a believer that game mechanics can convey meaningful messages to the player. So, if your character is hurt, making controls noticeably less responsive, but not completely unresponsive is a good way ...

Comment In: [Blog - 12/19/2012 - 05:11]

I can agree that online ...

I can agree that online DRM can compromise a title s value, but almost every single AAA game has DRM in some way or other. Online DRM is the worst by far. r n r nI understand why THQ did not remove DRM on the THQHB titles. Nowadays DRM can ...