Daniel Silber's Blog
Author of the book Pixel Art for Game Developers and game developer for Interstellar Tortoise.
A postmortem of exhibiting my indie game at MAGFest
Going to GDC for the first time last year was one of the best times I've had as an adult! That being said, there are a few logistical aspects that Iím looking to improve this year.
Postmortem of Pixel Art for Game Developers
Things that went well and some that could have gone better during the writing of my book 'Pixel Art for Game Developers'.
Dark Souls seems to be a game where the the tradeoffs inherent in game design were embraced. Each enemy and environmental component seems meticulously thought out, but in a way that not all players are likely to appreciate.
I ran into this video of David Crane from GDC 2011:
I've started to note some rough themes for some of the more successful games on the free flash portal sites...
Daniel Silber's Comments
[News - 09/11/2017 - 10:38]
I do not defend his ...
I do not defend his stupidity in saying such a toxic word but it seems that when people game online nobody truly cares if someone says that word but when Pewdiepie slips up it 's only then that people react. r n r nNo. I don 't play online games ...
[Blog - 07/31/2017 - 10:27]
The first question on my ...
The first question on my mind is: how many people taking the poll have actually played your game - and for how long r n r nIf they haven 't spent any time with it, it 's kind of like asking the community to ask how much to price your ...
[Blog - 01/11/2017 - 09:59]
[Blog - 10/14/2016 - 09:29]
[News - 09/28/2016 - 04:08]
[News - 09/26/2016 - 03:56]
Agree with the point but ...
Agree with the point but they are some weird choices for examples. I kind of expected this to be an article tailored for Dragon 's Lair 's many entertaining death states: r nhttps://www.youtube.com/watch v l464ZF5jK3Y r n r n r nalso 1 to Daniel for mentioning Leather Goddesses of Phobos