Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 5, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Danny Weinbaum's Blog


Environment artist gone full indie. Founder of Eastshade Studios, creator of Leaving Lyndow, currently working on our flagship title Eastshade. Twitter handle @eastshade.


Member Blogs

Posted by Danny Weinbaum on Fri, 15 Nov 2019 10:33:00 EST in Business/Marketing, Console/PC, Indie
Does genre affect your success odds? Using a database of review count-based revenue projections, we dive deep into sales trends on Steam. We look at which tags sell the best, as well as sales trends in release date and review score.

Posted by Danny Weinbaum on Fri, 01 Dec 2017 09:59:00 EST in Programming, Art
Performance optimization comes part and parcel with lush, dense 3d forests. In this article, I offer a detailed description of how I tackle forest optimization in Unity.

Posted by Danny Weinbaum on Mon, 08 May 2017 10:03:00 EDT in Business/Marketing, Design, Production, Indie
Is a small game a better fundraising tool than a crowdfunding campaign? This postmortem takes a look at the six-month development of a very short first-person adventure game.

Posted by Danny Weinbaum on Thu, 16 Feb 2017 09:25:00 EST in Art
I’ve made quite a few forests over the years, and I've learned a few things you might consider to make your game forests more believable.

Danny Weinbaum's Comments

Comment In: [Blog - 11/15/2019 - 10:33]

I want to see this ...

I want to see this comment but I think Gamasutra may be truncating these on submit somehow :/.

Comment In: [Blog - 12/01/2017 - 09:59]

Thanks for sharing all this ...

Thanks for sharing all this insight Yeah the not having all those extra gameobjects is very tempting to me too. I hate how much overhead a gameobject causes. While I was testing GPU instancing, it was really great to have all my foliages in an array of simple data instead ...

Comment In: [Blog - 05/08/2017 - 10:03]

I worked in the industry ...

I worked in the industry as an environment artist for a few years before Eastshade, and have been trying to learn to code on the side for years. But I didn 't really get serious about coding until I started Eastshade. Art is my bread and butter though. Thanks very ...