Danny Weinbaum's Blog
Environment artist gone full indie. Founder of Eastshade Studios, creator of Leaving Lyndow, currently working on our flagship title Eastshade. Twitter handle @eastshade.
Performance optimization comes part and parcel with lush, dense 3d forests. In this article, I offer a detailed description of how I tackle forest optimization in Unity.
Is a small game a better fundraising tool than a crowdfunding campaign? This postmortem takes a look at the six-month development of a very short first-person adventure game.
I’ve made quite a few forests over the years, and I've learned a few things you might consider to make your game forests more believable.
Danny Weinbaum's Comments
[Blog - 12/01/2017 - 09:59]
Thanks for sharing all this ...
Thanks for sharing all this insight Yeah the not having all those extra gameobjects is very tempting to me too. I hate how much overhead a gameobject causes. While I was testing GPU instancing, it was really great to have all my foliages in an array of simple data instead ...
[Blog - 05/08/2017 - 10:03]
I worked in the industry ...
I worked in the industry as an environment artist for a few years before Eastshade, and have been trying to learn to code on the side for years. But I didn 't really get serious about coding until I started Eastshade. Art is my bread and butter though. Thanks very ...