Danny Weinbaum's Blog
Environment artist gone full indie. Founder of Eastshade Studios, creator of Leaving Lyndow, currently working on our flagship title Eastshade. Twitter handle @eastshade.
Does genre affect your success odds? Using a database of review count-based revenue projections, we dive deep into sales trends on Steam. We look at which tags sell the best, as well as sales trends in release date and review score.
Performance optimization comes part and parcel with lush, dense 3d forests. In this article, I offer a detailed description of how I tackle forest optimization in Unity.
Is a small game a better fundraising tool than a crowdfunding campaign? This postmortem takes a look at the six-month development of a very short first-person adventure game.
I’ve made quite a few forests over the years, and I've learned a few things you might consider to make your game forests more believable.
Danny Weinbaum's Comments
[Blog - 11/15/2019 - 10:33]
I want to see this ...
I want to see this comment but I think Gamasutra may be truncating these on submit somehow :/.
[Blog - 12/01/2017 - 09:59]
Thanks for sharing all this ...
Thanks for sharing all this insight Yeah the not having all those extra gameobjects is very tempting to me too. I hate how much overhead a gameobject causes. While I was testing GPU instancing, it was really great to have all my foliages in an array of simple data instead ...
[Blog - 05/08/2017 - 10:03]
I worked in the industry ...
I worked in the industry as an environment artist for a few years before Eastshade, and have been trying to learn to code on the side for years. But I didn 't really get serious about coding until I started Eastshade. Art is my bread and butter though. Thanks very ...