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April 24, 2018
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Danny Weinbaum's Blog

 

Environment artist gone full indie. Founder of Eastshade Studios, creator of Leaving Lyndow, currently working on our flagship title Eastshade. Twitter handle @eastshade.

 

Member Blogs

Posted by Danny Weinbaum on Fri, 01 Dec 2017 09:59:00 EST in Programming, Art
Performance optimization comes part and parcel with lush, dense 3d forests. In this article, I offer a detailed description of how I tackle forest optimization in Unity.


Posted by Danny Weinbaum on Mon, 08 May 2017 10:03:00 EDT in Business/Marketing, Design, Production, Indie
Is a small game a better fundraising tool than a crowdfunding campaign? This postmortem takes a look at the six-month development of a very short first-person adventure game.


Posted by Danny Weinbaum on Thu, 16 Feb 2017 09:25:00 EST in Art
Ive made quite a few forests over the years, and I've learned a few things you might consider to make your game forests more believable.



Danny Weinbaum's Comments

Comment In: [Blog - 12/01/2017 - 09:59]

Thanks for sharing all this ...

Thanks for sharing all this insight Yeah the not having all those extra gameobjects is very tempting to me too. I hate how much overhead a gameobject causes. While I was testing GPU instancing, it was really great to have all my foliages in an array of simple data instead ...

Comment In: [Blog - 05/08/2017 - 10:03]

I worked in the industry ...

I worked in the industry as an environment artist for a few years before Eastshade, and have been trying to learn to code on the side for years. But I didn 't really get serious about coding until I started Eastshade. Art is my bread and butter though. Thanks very ...