Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Dave Baggett's Blog   Expert Blogs


I was the first employee at Naughty Dog, and wrote around half the code for Crash Bandicoot, as well as a bunch of code for Crash 2. I also produced the music (composed by Josh Mancell) for Crash 1, 2, 3, and Crash Team Racing.

After that, I co-founded travel search company ITA Software with Jeremy Wertheimer and Carl de Marcken; this company powers Kayak, Orbitz, Hipmunk, and many airline websites. Google bought ITA Software in 2010 (closed Apr 2011) for ~$700M.

Now I'm working on Smart, Simple, Safe Email at Inky. Check out Inky for Windows and Mac now; coming soon for iOS and Android.


Expert Blogs

Posted by Dave Baggett on Thu, 31 Oct 2013 02:36:00 EDT in Programming, Console/PC
This is the story of the hardest thing I've ever debugged, from Crash Bandicoot 1.

Dave Baggett's Comments

Comment In: [Blog - 10/31/2013 - 02:36]

LOL. My memory is fuzzy, ...

LOL. My memory is fuzzy, but newsgroups -- yes, yes, those sound familiar.