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Dave Mark's Blog   Expert Blogs


Dave Mark is the president and lead designer of Intrinsic Algorithm LLC, an independent game development studio and AI consulting company in Omaha, Nebraska. He has been programming since 1984 when he was in high school where, much to the dismay of his teacher, he wrote his first text adventure on the school’s DEC PDP-1144.

After a brief detour in the music business as a composer/arranger, keyboard player, and recording engineer during the early 1990s, Dave re-entered the technology arena in 1995. In 2002, he came to the startling realization that the corporate IT consulting and development world is a little short on creativity and fun. As a result, Dave left to start Intrinsic Algorithm LLC with his wife, Laurie.

He is the author of "Behavioral Mathematics for Game AI" and is a contributor to the AI Game Programming Wisdom series of books, a semi-regular columnist at AIGameDev, a founding member of the AI Game Programmers Guild, and is a co-organizer and co-host of the AI Summit at GDC.

Dave continues to attend the University of Life. He does not plan to graduate anytime soon.


Expert Blogs

Posted by Dave Mark on Fri, 11 Nov 2011 10:21:00 EST in Design, Programming, Console/PC
An examination of why what people THINK is bad game AI might not really be the fault of the AI programmer. (Yes, it is about Skyrim.)

Posted by Dave Mark on Thu, 03 Nov 2011 02:07:00 EDT in Design, Programming
What sorts of things you would like to hear about at the GDC AI Summit? Tell the AI Game Programmers Guild!

Posted by Dave Mark on Mon, 13 Jun 2011 08:07:00 EDT in Design
Why are we in the game business so afraid of good AI? Perhaps the AI in Ghost Recon: Future Soldier might help move us past our inhibitions.

Posted by Dave Mark on Wed, 08 Jun 2011 01:13:00 EDT
Wherein I take some time the morning before E3 to ponder exactly what I expect to get out of what it has to offer me.

Posted by Dave Mark on Mon, 21 Jun 2010 08:19:00 EDT in Design, Programming
The football game, "Backbreaker" uses the Euphoria physics engine for its player motion. However, as one reviewer notes, if the player and coach AI is bad enough that the game is unplayable, it doesn't matter how good the physics look. I discuss.

Posted by Dave Mark on Thu, 10 Jun 2010 11:17:00 EDT in Design, Programming
Total War creator, The Creative Assembly, has announced the development of "Shogun 2" claiming that it features an AI system inspired by Sun Tzu's "The Art of War". While this is a nice idea, in large part, AI developers already use Sun Tzu's advice.

Dave Mark's Comments

Comment In: [Blog - 10/10/2017 - 10:07]

Odd terminology you are using ...

Odd terminology you are using here. Pretty much everything above is commonly referred to as utility based AI in the industry.

Comment In: [Blog - 04/27/2016 - 11:30]

For reference: r n r ...

For reference: r n r n r n r r n r nThanks for the nod, Jakob

Comment In: [News - 02/19/2016 - 02:55]

Odd that this is coming ...

Odd that this is coming back up. I 've been beating the human-like behavior and sub-optimal decision drum for 8 years. Heck, the primary theme of my book and many of my GDC lectures was on this.

Comment In: [Blog - 11/05/2014 - 06:58]

Modular utility AI Preach, brother ...

Modular utility AI Preach, brother Sheridan

Comment In: [Blog - 05/29/2014 - 10:01]

Oh look Utility-based AI I ...

Oh look Utility-based AI I 've heard of that -

Comment In: [News - 05/21/2014 - 10:19]

I cover a lot of ...

I cover a lot of this in my 2012 GDC AI Summit lecture on psychology in games. r n r n r n r nI have also been working with the animation teams on my consulting contracts to try and inject more of these techniques into their characters -- thereby ...