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Dave Mark's Expert Blogs

Posted by Dave Mark on Wed, 02 Jun 2010 11:03:00 EDT in Design, Programming
Usually, the technique of rubber-banding dynamically adjusts AI players to the player's skill and performance level in order to "keep things competitive". Sometimes, however, a game's core selling point requires rubber-banding to even exist in the game.

Posted by Dave Mark on Mon, 01 Feb 2010 11:37:00 EST in Programming
The 2nd year of the AI Summit at GDC promises to be just as amazing as the first. If you are involved in game AI as a programmer, designer, or even as a student, the AI Summit is the most important event of the year. Take a look at all 12 sessions inside!

Posted by Dave Mark on Sun, 06 Sep 2009 04:52:00 EDT in Design, Programming
There have been numerous posts on Gamasutra lately discussing various aspects of MMOs and how better AI can help. Coincidentally, this is the topic of my lecture at GDC Austin next week. As a sort of "coming attraction" I weigh in on these issues.

Posted by Dave Mark on Thu, 28 May 2009 11:34:00 EDT in Design, Programming
Why is it the arguably single most important element of many interactive games isn't prominently rated, judged, or given awards?

Posted by Dave Mark on Fri, 10 Apr 2009 10:36:00 EDT in Design, Programming
Providing non-linear, non-calculatable choices for players is all well and good. However, if we are going to achieve depth in gameplay we need to provide that same depth of choice to our AI NPCs as well.

Posted by Dave Mark on Thu, 19 Mar 2009 03:44:00 EDT in Programming
Why the members of the AI Game Programmers Guild, presenters of the AI Summit at GDC, would be quite happy presenting to each other, even if no one else showed up to watch.

Posted by Dave Mark on Wed, 18 Mar 2009 03:05:00 EDT in Design, Programming
By gradually changing the number of words with odd letters that are in the Scrabble dictionary, the scoring system gradually became unbalanced. This sort of math juggling is something that game designers and AI Programmers deal with all the time.

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