David D'Angelo's Blog
A dandy programmer for Yacht Club Games working on our first public release, Shovel Knight!
What’s up, design devotees? With King of Cards’ one-year anniversary right around the corner, we thought it would be festive to finally tell the tale of how Joustus came to be!
If you've ever looked into the world of game development, you've probably heard that making games is really tough! Today, we'd like to discuss some of the development tools and tricks that speed our games from concept to reality.
A deep dive into King Knight's health mechanics in Shovel Knight: King of Cards.
A deep dive on why and how we designed a new feature in Shovel Knight: King of Cards- secret exits in levels!
A breakdown of how Chester's Choice, an innovative mode in Shovel Knight Showdown, a multiplayer platform fighter, was created.
A review of the design iteration and process that led to Specter Knight's unique mobility in Shovel Knight: Specter of Torment
David D'Angelo's Comments
[Blog - 07/31/2017 - 08:29]
Wow thanks so much Glad ...
Wow thanks so much Glad you enjoyed it The tear was a big debate at YCG, but it was definitely the right decision. It worked out so well we even considered a different kind of tear if you would 'pass-through ' the enemy/object vs bounce off.
[Blog - 08/04/2016 - 06:35]
Yep Localization in the era ...
Yep Localization in the era often pulled in required changes due to technology I think I made those points clear in the article but let me know if you think something was misleading r n r nI 've heard the thing about kanji-less games being for kids. But I would ...
[Blog - 04/14/2016 - 11:14]
[Blog - 08/31/2015 - 02:48]
Sometimes yes and sometimes no. ...
Sometimes yes and sometimes no. It depends on the gameplay we 're trying to achieve For your example, we do wait for the player to finish firing a bomb but we do buffer jump input during that time so the player can easily jump afterwards . We do this in ...
[Blog - 10/03/2014 - 08:29]
Yeah, I agree the 'return ...
Yeah, I agree the 'return you to the town ' solution would be awkward. But I was just trying to point out something obvious not necessarily good that could address a problem like that. r n r nI think a lot of people missed the fact that the relics returned ...
[Blog - 08/07/2014 - 04:03]
We banked solely on youtube, ...
We banked solely on youtube, journalism , twitter, facebook, and twitch to get the word out too We couldn 't afford to spend a dime on marketing other than going to conventions . Good luck to you