David D'Angelo's Blog
A dandy programmer for Yacht Club Games working on our first public release, Shovel Knight!
A review of the design iteration and process that led to Specter Knight's unique mobility in Shovel Knight: Specter of Torment
Part 2 of a Deep dive into the design of Azure Striker Gunvolt by Inti Creates.
Part 1 of a Deep dive into the design of Azure Striker Gunvolt by Inti Creates.
A discussion of the changes to Shovel Knight during the Japanese localization of the game, and the history of localization that inspired the changes.
Shovel Knight has now sold a million copies! To celebrate, we're going to detail all our latest sales data and statistics.
Part 2 of designing Plague Knight's mobility for the upcoming Shovel Knight: Plague of Shadows expansion. This article focuses on tips and tricks!
David D'Angelo's Comments
[Blog - 07/31/2017 - 08:29]
Wow thanks so much Glad ...
Wow thanks so much Glad you enjoyed it The tear was a big debate at YCG, but it was definitely the right decision. It worked out so well we even considered a different kind of tear if you would 'pass-through ' the enemy/object vs bounce off.
[Blog - 08/04/2016 - 06:35]
Yep Localization in the era ...
Yep Localization in the era often pulled in required changes due to technology I think I made those points clear in the article but let me know if you think something was misleading r n r nI 've heard the thing about kanji-less games being for kids. But I would ...
[Blog - 04/14/2016 - 11:14]
[Blog - 08/31/2015 - 02:48]
Sometimes yes and sometimes no. ...
Sometimes yes and sometimes no. It depends on the gameplay we 're trying to achieve For your example, we do wait for the player to finish firing a bomb but we do buffer jump input during that time so the player can easily jump afterwards . We do this in ...
[Blog - 10/03/2014 - 08:29]
Yeah, I agree the 'return ...
Yeah, I agree the 'return you to the town ' solution would be awkward. But I was just trying to point out something obvious not necessarily good that could address a problem like that. r n r nI think a lot of people missed the fact that the relics returned ...
[Blog - 08/07/2014 - 04:03]
We banked solely on youtube, ...
We banked solely on youtube, journalism , twitter, facebook, and twitch to get the word out too We couldn 't afford to spend a dime on marketing other than going to conventions . Good luck to you