David D'Angelo's Expert Blogs
Part 1 of a Deep dive into the design of Azure Striker Gunvolt by Inti Creates.
A discussion of the changes to Shovel Knight during the Japanese localization of the game, and the history of localization that inspired the changes.
Shovel Knight has now sold a million copies! To celebrate, we're going to detail all our latest sales data and statistics.
Part 2 of designing Plague Knight's mobility for the upcoming Shovel Knight: Plague of Shadows expansion. This article focuses on tips and tricks!
Designing Plague Knight's mobility for the upcoming Shovel Knight: Plague of Shadows expansion.
Digging into the design process around the weapon unlock system in Shovel Knight.
A discussion of all the statistics we could find at Yacht Club Games related to the first month of Shovel Knight's release!
An exploration of Shovel Knight's sales over its first month of release in the US on Wii U/3DS and internationally on Steam (only in English).
The process of designing Shovel Knight to fit a retro NES aesthetic while maintaining modern design philosophies: here are a few technical rules of the NES we broke and why we did it!
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