David Galindo's Blog
Maker of small indie games such as Cook, Serve, Delicious! and the Oil Blue, through my company Vertigo Gaming Inc. where I've released several small free games as well.
Epic puts in 12% of the effort with an abysmal game launcher, few user features, but fantastic incentives for indie developers.
A look at the launch and year long sales and details of Cook, Serve, Delicious! 2!!
A reflection on our exhibiting time at PAX East 2018 with "Cook, Serve, Delicious! 2!!": what worked, what didn't, and what we learned.
Why this disruptive new idea in the game space makes sense, and how it will change the game industry.
A look at what might be the last year of major sales for Cook, Serve, Delicious (an indie game on PC), as well as examining Steam Refunds, SteamSpy, announcing a sequel, and lots more.
Winding down the 2 1/2 year launch of Cook, Serve, Delicious, with two new expansions and bundles, and looking at all the sales data up to this point across PC and mobile.
David Galindo's Comments
[Blog - 09/12/2018 - 01:02]
Unfortunately at the time I ...
Unfortunately at the time I found out that after I had put my game up as a coming soon page, I was unable to change it to an Early Access page. Ultimately I only knew a few days before launch that it wouldn 't launch with all the planned features, ...
[Blog - 07/09/2015 - 02:22]
Good point Really the comments ...
Good point Really the comments I 'm taking into consideration are the ones that I think would strengthen the game as a whole, and not so much changing dynamics just to satisfy complaints.
[Blog - 01/09/2014 - 01:58]
[News - 07/08/2013 - 01:44]
An insane tragedy, I can ...
An insane tragedy, I can 't even imagine how his friends and family are dealing with this now. My prayers to the GB crew, and thank you Ryan for the years of entertainment.
[Blog - 06/14/2013 - 07:56]
I think it 's great ...
I think it 's great when indies open their sales info like this, really helps everyone. Thanks and you 've got a sale from me thanks for the shout out too, good luck on your current and future projects
[Blog - 03/06/2013 - 03:03]
Thanks I haven 't been ...
Thanks I haven 't been featured by Apple just yet so I 'm hoping that 'll get that curve back up...but the game has been out for a while so I dunno if it 's too late to be featured. Hopefully the game will make some more noise once the ...