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December 17, 2018
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Diego Floor's Blog


I play games, I analyze games, I talk about games and I try to make games... in my spare time. My real "job", if it can be qualified as such, is being a grad student. I study physics at the university of Iowa. 

I have been interested in game development for many years but mostly I just made prototypes. My most recent project is my first serious attempt at a full game, called Apple and Worm: Patching holes on spacetime. I keep a devlog at TIG forums and a demo at Gamejolt.

I have many hobbies. Too many for so little spare time, actually. Some of my hobbies are programming, drawing, painting, animating and, on occasion, I like to try my hand at makig music but this particular hobby has proven to be harder to stick to. It requires so much set up, from software to hardware that by the time I'm done I lost my inspiration spark. Still fun though. I do play a few instruments but they don't satisfy my itch for composing. I guess my itch also asks for producing music. I don't know, it's hard to tell these itches apart.


Member Blogs

Posted by Diego Floor on Mon, 03 Dec 2018 10:14:00 EST in Design, VR
A short essay on how 3D platformers have none of its original problems in VR with none of the problems associated with VR. This might be the definive way of remastering and playing old classics and exploring VR.

Posted by Diego Floor on Mon, 05 Mar 2018 10:25:00 EST in Design
A somewhat personal benefit from using Pico-8

Posted by Diego Floor on Mon, 03 Jul 2017 09:03:00 EDT in VR
If people expect VR to increase immersion, we better ditch the motion controllers.

Posted by Diego Floor on Wed, 02 Nov 2016 06:10:00 EDT in Design
What does Out Of This World (Another World) and Monkey Island have in common?

Posted by Diego Floor on Thu, 18 Aug 2016 04:12:00 EDT in Design
Past and future of space exploration games. Going where no man has gone before, because it all kinda looks the same anyway.

Diego Floor's Comments

Comment In: [Blog - 12/03/2018 - 10:14]

I guess I had a ...

I guess I had a good idea of how it would have felt to have played N64 back in the day then.

Comment In: [Blog - 03/01/2018 - 09:04]

Honestly, Chrono Trigger doesn 't ...

Honestly, Chrono Trigger doesn 't even need remastering. It was made at the end of snes life and by a very talented and experienced team, they knew how to work that system. The only remastering I think it could have is superfluous things like running on modern machines without emulators. ...

Comment In: [Blog - 11/10/2016 - 09:51]

This is a good case ...

This is a good case study indeed, because it 's so specific. Whenever I start playing a new game with procedural generation I 'm always on the look out for bugs, since they are so common, and an inaccessible room with solid walls sure rings an alarm. You could just ...

Comment In: [Blog - 10/12/2016 - 10:31]

I watched a few seconds ...

I watched a few seconds of that trailer and headed straight to Steam to put it on my wishlist. It not only looks good but it 's just my kind of game. r n r nThe reason I 'm saying this is not to make you feel better. It means ...

Comment In: [Blog - 10/12/2016 - 10:33]

Audio was once taken a ...

Audio was once taken a lot more seriously. Hell, we even had dedicated sound boards. Games like Thief would really make use of audio for immersion and as an integral part of the gameplay. I hope you 're right Audio should never have been neglected in the first place :

Comment In: [Blog - 08/12/2016 - 08:31]

This is an awesome postmortem. ...

This is an awesome postmortem. Lots of details and a very entertaining writing. Thanks for sharing it