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January 19, 2018
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Edwin Fan's Blog

 

Developer of NEO Impossible Bosses, a RTS-MOBA in which you utilize a number of heroes to defeat the IMPOSSIBLE BOSSES! Also tryin to write stuff no one can write! :P

 

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Posted by Edwin Fan on Thu, 30 Nov 2017 09:40:00 EST in Design
How do you do boss hitpoint balancing in a game where you have a high number of variables?



Edwin Fan's Comments

Comment In: [Blog - 04/04/2017 - 10:02]

How different is the art ...

How different is the art styles between 3D Voxel and 3D LowPoly Shouldn 't they be lumped together in the same category