Elizabeth Goins's Blog
Elizabeth Goins is an associate professor at Rochester Institute of Technology, Department of Performing Arts and Visual Culture, specializing in researching, making and experimenting with story focused games.
I teach courses in anime, virtual worlds and video game criticism. I am also an affiliate member of MAGIC.
One of the things that really interests me is research on how humanities content and analysis can help us build deeper, richer game experiences. Right now this means I'm focusing on spatial narrative/storytelling and how that can incorporate history and material culture in game design.
I am the director of Extinct Angel and have a blog, Lost Worlds: Explorations in Digital Humanities Game Design.
A quick start guide to the art of ludic storytelling.
Part 1 of a practical application of spatial theory to game design by examining game mechanics in relation to to LeFebvre's triad.
Charlotte post-mortem: decisions we made on mechanics, narrative and visual storytelling that would let players empathize with powerlessness, think about gender roles and interact with history as evidence.
A text adventure/interactive fiction game based on the short story, The Yellow Wall-paper. This is an experiment in the design of history games and explores the incorporation of fiction, historic texts and artifacts to maximize player interpretation.
Gone Home is a critically acclaimed game noted for its new approach to storytelling and narrative. But does it really deliver? This post examines Gone Home and the new frontier of game narratives.
Pox and the City is a role playing game prototype that explores narrative and game play strategies in order to focus on the social history of smallpox vaccination.
Elizabeth Goins's Comments
[Blog - 10/07/2019 - 10:52]
Oh sorry, you 're quite ...
Oh sorry, you 're quite right. The original source is by Henry Jenkins, Game Design as Narrative Architecture. r nhttps://pdfs.semanticscholar.org/f82f/061e7a44530d1dee281b96d9b1640485aa74.pdf r n r nThis is also a nice overview of the 4 Es: Ludiculous - Henry Jenkins ' 4 E 's of Spatial Storytelling via Saints Row the Third r ...
[Blog - 09/30/2019 - 10:23]
I understand your frustration as ...
I understand your frustration as you probably want to know how to just tell these dang stories. However, no such formula exists because no one really knows how to do this. The reason I wrote this was NOT to provide a practical guide about how to use space to tell ...
[Blog - 11/02/2015 - 03:29]
I think you are really ...
I think you are really in the territory of the old ludology v narratology debate. There 's lots of literature on that for you to look up. Also, a lot written on player agency in the literature which is, I think, primarily what you mean her with player as director.