Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 24, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Eric Undersander's Blog   Expert Blogs

 

Howdy! I'm Eric Undersander and I've been making video games for over ten years. I'm credited on six AAA titles including Madden NFL and Kingdoms of Amalur: Reckoning.

I've been a freelancer since mid-2011 and I've really enjoyed the broad exposure to new game teams and new codebases. I'm available for on-site contract work. Head over to EricUndersander.com to get in touch with me.

 

Expert Blogs

Posted by Eric Undersander on Thu, 05 Dec 2013 11:22:00 EST in Programming, Console/PC
Iíve used Havok Physics at several game studios over the years. Here, I present some little-known but hopefully useful tips about this middleware.


Posted by Eric Undersander on Tue, 01 Oct 2013 02:38:00 EDT in Programming
For camera collision zoom, donít cast a ray. Donít cast a sphere. Cast the near face of the view frustum.



Eric Undersander's Comments

Comment In: [Blog - 10/01/2013 - 02:38]

Thanks guys. Hi Matt Ron, ...

Thanks guys. Hi Matt Ron, yep, it was. I also wrote a longer article about Reckoning 's camera in Game Developer Magazine, September 2011. You can probably find that online now.