Evan Jones's Expert Blogs
What would the world look like if everyone stole game ideas from everyone else?
Starcraft is one of the most successful strategy games of all time, and also one of the hardest for a new player to get into. Why?
There is no legitimate case to be made that games are not art. Games will be much better off when we stop acknowledging the people who claim this.
Locked doors in games break immersion: they are unimaginative ways of telling the player "you can't go here." Explored here are artful ways of accomplishing the same effect while simultaneously staying consistent with mechanics and bolstering aesthetics.
It's a common concern that the game industry's strong focus on creating sequels is an obstacle to innovation. But does the expectation of sequels stifle the potential for interactivity in narratives?
With the latest Xbox 360 dashboard update, Microsoft has sent a clear warning sign to developers that the future of Xbox Live Indie Games is in dark jeopardy. What went wrong, and what could be done to fix it?
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