Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 25, 2022
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Evan Jones's Expert Blogs

What would the world look like if everyone stole game ideas from everyone else?


Posted by Evan Jones on Sun, 29 May 2011 06:41:00 EDT in Design, Console/PC, Social/Online
Starcraft is one of the most successful strategy games of all time, and also one of the hardest for a new player to get into. Why?


Posted by Evan Jones on Mon, 04 Apr 2011 08:54:00 EDT
There is no legitimate case to be made that games are not art. Games will be much better off when we stop acknowledging the people who claim this.


Posted by Evan Jones on Fri, 10 Dec 2010 03:04:00 EST in Design
Locked doors in games break immersion: they are unimaginative ways of telling the player "you can't go here." Explored here are artful ways of accomplishing the same effect while simultaneously staying consistent with mechanics and bolstering aesthetics.


Posted by Evan Jones on Sun, 28 Nov 2010 10:41:00 EST in Business/Marketing, Design, Production
It's a common concern that the game industry's strong focus on creating sequels is an obstacle to innovation. But does the expectation of sequels stifle the potential for interactivity in narratives?


Posted by Evan Jones on Sun, 07 Nov 2010 11:40:00 EST in Business/Marketing, Production
With the latest Xbox 360 dashboard update, Microsoft has sent a clear warning sign to developers that the future of Xbox Live Indie Games is in dark jeopardy. What went wrong, and what could be done to fix it?


[Previous Evan Jones Blogs]