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July 4, 2020
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Fabian Fischer's Comments

Comment In: [Blog - 04/07/2017 - 09:25]

Hey, you stole my topic ...

Hey, you stole my topic P r n r nhttp://www.gamasutra.com/blogs/FabianFischer/20170305/292859/Gwent Braving the Storm.php r n r nCheers

Comment In: [Blog - 07/13/2016 - 04:54]

It 's like they asked ...

It 's like they asked What if we made the whole world one giant Skinner Box . And boy did they succeed. I 'm afraid one of the biggest games ever will shed quite a bad light on what games can be. There 's barely any gameplay to be found.

Comment In: [Blog - 07/08/2016 - 10:07]

Since the mentioned hardcore MMO ...

Since the mentioned hardcore MMO RPGs all prey on the same Skinner Box mechanics and the spectacle value of growing numbers , it 's actually not surprising at all to find the same players as in idle clickers...

Comment In: [Blog - 06/28/2016 - 04:48]

Players don t care what ...

Players don t care what they do, they care why they do it. r n r nI think that 's a major problem caused by the low amount of the professional/academic work that went into the medium at this point. Too many people just don 't appreciate the what enough. ...

Comment In: [Blog - 04/27/2016 - 11:36]

I think the card leveling ...

I think the card leveling is where the game damages its own competitive structure severely. If you 're playing well, you 're kind of punished for that. You level up your trophies too fast, so you either pay without a clear limit because as you said, it just goes on ...

Comment In: [Blog - 03/10/2016 - 03:14]

I m too old for ...

I m too old for this : r n r nWhat 's that supposed to mean If it 's really just to see a few more higher level units , then it 's actually worth nobody 's time, whether you 're a child or an adult. The reason you should ...

Comment In: [Blog - 02/24/2016 - 06:45]

That depends on how you ...

That depends on how you define satisfaction. Consider playing to relax for example. Sure, stress relief is a valid and evidently common reason to invest time into a game. In principle there s nothing wrong with that. However, the crucial psychological difference is that it is a so-called hygiene factor ...

Comment In: [Blog - 02/01/2016 - 12:59]

I couldn 't agree more ...

I couldn 't agree more AI should actually just be part of a game 's openly laid-out ruleset. Many games with AI that 's actually trying to simulate intelligence or something often break down into just gaming the AI , as in find exploits and use them, instead of trying ...

Comment In: [Blog - 02/03/2016 - 01:18]

Hi Alan, thanks for reading ...

Hi Alan, thanks for reading r n r nI couldn 't agree more. I think it 's necessary for an intrinsically rewarding game to put the player 's skillful decision-making in the center. Factors outside the player 's control can easily break the causal chain between what happens in the ...

Comment In: [Blog - 01/19/2016 - 01:02]

It 's worth noting that ...

It 's worth noting that keeping each play random can be achieved without having to rely on luck-heavy mechanics. There 's a difference between what the Ludology Podcast once termed input randomness e.g. randomness that happens at the beginning of the game, like a randomized map , and outpur randomness ...

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