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May 18, 2021
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Felipe Pepe's Blog

 

Brazilian living in Tokyo, editor of the CRPG Book Project.

I graduated in Marketing and worked as a motion design instructor & freelance editor in São Paulo, then abandoned everything for a new life of adventures in Japan. 

Since 2014 I've been working on a crowd-sourced book about the history of Computer Role-Playing Games. The whole project is non-profit, features over 300 RPGs and is being written by over a hundred contributors, including industry personalities, journalists, modders, indie devs and many dedicated fans. For more info, please visit us.

You can also follow me on twitter.

 

Member Blogs








Felipe Pepe's Comments

Comment In: [News - 09/18/2018 - 09:33]

His previous game barely sold ...

His previous game barely sold 100k, and Bard 's Tale is a super niche title. He knows selling 2M is impossible, he 's just saying some bullshit to get the press to give him free hype promotion. This is a non-event. :/

Comment In: [Blog - 09/12/2018 - 10:43]

Kinda sad that the only ...

Kinda sad that the only comment in this article is from someone who doesn 't need this article. :P

Comment In: [News - 10/06/2017 - 04:04]

Great topic, but as one ...

Great topic, but as one of those bearded males I think it 's unfair to say this is something new... IMHO, Eastern European games have always been niche, known for their hardcore mechanics but numerous bugs low budget. r n r nIn the 2000s we had cult classics like Gothic, ...

Comment In: [News - 07/20/2017 - 04:00]

Cool article, I would just ...

Cool article, I would just add Apeiron games like 7.62 High Calibre and Marauder. r n r nThese games make an amazing use of time as a resource, as every action takes a set amount of seconds to perform. All actions happen simultaneously, and small difference like spending 2 seconds ...

Comment In: [Blog - 06/12/2017 - 12:10]

Bethesda hasn 't said much ...

Bethesda hasn 't said much about the most important part of this - how much devs will get - but their past record of offering them only 25 back in 2015 isn 't in any way reassuring. r n r nAnd that 's the biggest issue here: there 's a ...

Comment In: [News - 05/31/2017 - 04:12]

Auto-resolve or giving AI control ...

Auto-resolve or giving AI control to the entire party , just like many strategy and RPG games in the 90 's had. r n r nOR designers could learn from Fallout 1 and make a game that can be finished without firing a single bullet, just talking and/or sneaking. r ...