Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Felipe Pepe's Blog


Brazilian living in Tokyo, editor of the CRPG Book Project.

I graduated in Marketing and worked as a motion design instructor & freelance editor in São Paulo, then abandoned everything for a new life of adventures in Japan. 

Since 2014 I've been working on a crowd-sourced book about the history of Computer Role-Playing Games. The whole project is non-profit, features over 300 RPGs and is being written by over a hundred contributors, including industry personalities, journalists, modders, indie devs and many dedicated fans. For more info, please visit us.

You can also follow me on twitter.


Member Blogs

Posted by Felipe Pepe on Wed, 12 Sep 2018 10:43:00 EDT in Design, Production, Art, Console/PC, Indie
A fascinating interview with Özgür Özol, designer of "Legends of Istanbul: Tulip Warriors" (1994), one of the first games developed in Turkey.

Posted by Felipe Pepe on Tue, 28 Mar 2017 09:39:00 EDT in Audio, Business/Marketing, Design, Programming, Art, Console/PC, Serious, Indie
Video game history is usually explained through the lens of the eight console generations, but there's much more - home computers, the internet, business deals, etc. This is my attempt to tell them in an accessible manner.

Posted by Felipe Pepe on Tue, 24 Jan 2017 10:20:00 EST in Design, Production, Art, Console/PC, Serious, Indie
I've put togethera gallery with over 16,000 .png screenshots of almost400CRPGs, free for anyone to use.

Posted by Felipe Pepe on Wed, 18 Jan 2017 11:12:00 EST in Business/Marketing, Design, Production, Console/PC, Serious, Indie
What to do when you want to delve into the history of video games, but there's over 40 years of releases to learn about?

A look at the history of choices in RPGs, the highlights and where we're heading.

A look at the roots of Japanese RPGs from the hardware to the early proto-RPGs, the Ultima-clones, the first Action-RPGs and genre landmarks like Dragon Quest, Final Fantasy and Ys.

Felipe Pepe's Comments

Comment In: [News - 09/18/2018 - 09:33]

His previous game barely sold ...

His previous game barely sold 100k, and Bard 's Tale is a super niche title. He knows selling 2M is impossible, he 's just saying some bullshit to get the press to give him free hype promotion. This is a non-event. :/

Comment In: [Blog - 09/12/2018 - 10:43]

Kinda sad that the only ...

Kinda sad that the only comment in this article is from someone who doesn 't need this article. :P

Comment In: [News - 10/06/2017 - 04:04]

Great topic, but as one ...

Great topic, but as one of those bearded males I think it 's unfair to say this is something new... IMHO, Eastern European games have always been niche, known for their hardcore mechanics but numerous bugs low budget. r n r nIn the 2000s we had cult classics like Gothic, ...

Comment In: [News - 07/20/2017 - 04:00]

Cool article, I would just ...

Cool article, I would just add Apeiron games like 7.62 High Calibre and Marauder. r n r nThese games make an amazing use of time as a resource, as every action takes a set amount of seconds to perform. All actions happen simultaneously, and small difference like spending 2 seconds ...

Comment In: [Blog - 06/12/2017 - 12:10]

Bethesda hasn 't said much ...

Bethesda hasn 't said much about the most important part of this - how much devs will get - but their past record of offering them only 25 back in 2015 isn 't in any way reassuring. r n r nAnd that 's the biggest issue here: there 's a ...

Comment In: [News - 05/31/2017 - 04:12]

Auto-resolve or giving AI control ...

Auto-resolve or giving AI control to the entire party , just like many strategy and RPG games in the 90 's had. r n r nOR designers could learn from Fallout 1 and make a game that can be finished without firing a single bullet, just talking and/or sneaking. r ...