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September 20, 2019
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Gabriel Lievano's Blog

 

Game Programmer living in San Francisco, CA. Worked for Immersion Games. Participated in development of games such as Monster Madness, and Cellfactor: Psychokinetic Wars and as AI programmer for AAA 2010: Heroes del Ring.

After working for a while making casual games for Interactiu Digital Media, Colombia, decided to start a proper videogame studio, Eosch Industries with representation in Colombia and the US.

Currently works in San Francisco developing video games in web and mobile environments.

twitter// @jglievano

 

Member Blogs

Posted by Gabriel Lievano on Wed, 03 Jul 2013 04:26:00 EDT in Design, Indie
Developer not always work on games they personally like, most of the times they have to get their hands dirty and do things for others.


Posted by Gabriel Lievano on Thu, 30 Jun 2011 08:45:00 EDT in Design, Social/Online
Social Gaming is really about turning stress into an asset.


Posted by Gabriel Lievano on Thu, 04 Nov 2010 02:07:00 EDT in Business/Marketing
Bringing prototyping and iteration to the business side of game development


Posted by Gabriel Lievano on Thu, 26 Aug 2010 03:19:00 EDT in Design
Confused about what a game is or how it should be done? The first step should always to think about why players want to play.


Posted by Gabriel Lievano on Mon, 07 Jun 2010 11:13:00 EDT in Design
Why do people play games? On communication between games and player character.


Posted by Gabriel Lievano on Thu, 27 May 2010 11:20:00 EDT in Design
The in and outs of developing ideas according to two different design paradigms in video games.



Gabriel Lievano's Comments

Comment In: [Blog - 06/30/2011 - 08:45]

David, every game manages a ...

David, every game manages a certain amount of stress. This blog post is precisely about how to handle it in a way that the player feels he is getting away from real life challenges, difficulties and stresses. For a player it is about control, something that they don't have in ...

Comment In: [Blog - 08/26/2010 - 03:19]

Andre, I don't believe video ...

Andre, I don't believe video games are losing their identity. I think any change whether is good or bad is just a sign of evolution for games. Is true games weren't originally meant to look like art or to teach society something good, it was all just about the fun... ...

Comment In: [Blog - 06/11/2010 - 08:08]

I agree with Frank Smith, ...

I agree with Frank Smith, there's a mistaken assumption that the amount of women trying to enter games industry is close to that of men. Take as an current example this post, look at the gender of each one who has commented so far.

Comment In: [Blog - 06/10/2010 - 11:17]

I enjoyed this post a ...

I enjoyed this post a lot. The Art of War really summarizes the most important concepts to be taken into account for AI design and explains them in a very practical and intelligent way. As you said: The Art of War lives on as things that just make sense .

Comment In: [Blog - 11/19/2009 - 09:01]

Jeffrey, depends on what branch ...

Jeffrey, depends on what branch of computer games is your son interested in. Design Programming Art

Comment In: [Blog - 05/27/2010 - 11:20]

Joshua, you are right. There ...

Joshua, you are right. There are a lot of core gamers that skip ahead the story and go directly to the action. However, AAA games are intended to target a very wide variety of gamers so they can recover production costs. Even though this is not a general rule, most ...