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July 20, 2019
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Gabriel Lievano's Comments

Comment In: [News - 11/25/2009 - 06:09]

I think when he says ...

I think when he says lies he is probably just making fun of himself. I think there is a point here: the question if having things being accurate with reality is meaningful to the playability of a game. It sure wasn't important in the times of the first Super Mario ...

Comment In: [Blog - 08/18/2009 - 09:32]

Dirk, it is true that ...

Dirk, it is true that UT3 also simplified the gameplay a little bit. In fact there's a lot of examples which try in order to make a cleaner game in the UT3 example they fail due to its bugs because simplifying also implies having things done right: as I mentioned ...

Comment In: [Blog - 08/13/2009 - 09:50]

Arthur you're right when you ...

Arthur you're right when you say fun is an important aspect of a game, but as I said on my entry it is not always the objective of a game to entertain and therefore fun loses importance. Meanwhile, for the games which do consider fun of extreme importance this entry ...

Comment In: [News - 07/16/2009 - 05:36]

Games are not meant to ...

Games are not meant to follow the trajectory of films. Story may be an important component on videogames but is not everything in games. Games are meant to be an interactive form of entertainment which can be represented as an interactive story or an interactive arcade game. The fact is ...

Comment In: [Blog - 07/20/2009 - 09:12]

I agree with the 1 ...

I agree with the 1 idea in happiness. However I think rewards are not always measurable on videogames. Happiness will always be a very relative matter depending on the player's experience. I know some people that likes playing certain games just for the love of doing something creative. The games ...

Comment In: [Blog - 07/13/2009 - 10:17]

I guess having a lot ...

I guess having a lot of challenges to achieve in a game can become annoying. But I still think they are not meant to harm the game experience since they are completely optional, although there are some exceptions like Team Fortress 2 former achievement system where you had to have ...

Comment In: [Blog - 06/30/2009 - 08:23]

It's for sure AI's purpose ...

It's for sure AI's purpose should be to emulate human behavior. German asks Does bot AI makes fun games and he answers suggesting that better bots means more difficult ones. But it is not really about that. Is about increasing the possibilities for game experiences to the players, if a ...

Comment In: [Blog - 06/30/2009 - 01:10]

Hi Neil, this entry reminds ...

Hi Neil, this entry reminds me a lot of something I just read from Seth Godin's blog: http://sethgodin.typepad.com/seths blog/2009/06/malcolm-is-wrong.html It seems everything will be free in the future because marketers will need it in order to obtain attention from the buyers . I think maybe this trend is starting to ...

Comment In: [Blog - 06/27/2009 - 01:24]

Thanks for your comment Neil. ...

Thanks for your comment Neil. I completely agree with you. I think Prince of Persia and Braid are different examples of how difficulty is handled. Prince of Persia the Elika saving you all the time mechanic to create check-points in every steady place. I support this because as you say ...

Comment In: [Blog - 06/18/2009 - 08:19]

Thanks Ian for the Zelda ...

Thanks Ian for the Zelda example. It really fits into the well implemented version of the mechanism I describe because it works as an extension of the general mechanics as you say. I just couldn't think of a suitable example when I was writing my entry

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