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September 30, 2020
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Game Dev Power Up's Blog


My mission is to de-risk game development. I conduct research and analysis and build tools and insights to help developers get better at building marketable games. Visit for more.


Member Blogs

Posted by Game Dev Power Up on Tue, 05 Sep 2017 09:11:00 EDT in Business/Marketing, Console/PC, Serious, Indie
Stay up to date on the latest trends in crowdfunding with our monthly reports. This month, we report the data and take a look at the huge gap between the performance of unsuccessful and successful campaigns.

Posted by Game Dev Power Up on Fri, 01 Sep 2017 04:06:00 EDT in Business/Marketing, Console/PC, Serious
In article two of this 3-part series, I use headcount and industry comparables to create optimistic and pessimistic predictions of how much cash Star Citizen has, and how much development runway they have left. The results are not pretty.

Posted by Game Dev Power Up on Thu, 17 Aug 2017 12:12:00 EDT in Business/Marketing, Console/PC, Serious
In part one of this three part series, I take a close look at Star Citizen and project out development costs by comparing it to another ambitious project, GTA V.

Game Dev Power Up's Comments

Comment In: [Blog - 09/01/2017 - 04:06]

It 's very speculative, you ...

It 's very speculative, you only know the public crowd funded money and nothing else This is 100 wrong. We know headcount because Chris Roberts has given these numbers frequently see sources in article . We know funding. We know cost per head because we have industry averages from the ...

Comment In: [Blog - 08/17/2017 - 12:12]

Hi Bryan, Thanks for reading ...

Hi Bryan, Thanks for reading That 's true, Star Citizen has a lot of non-traditional revenue sources available and has employed several. But I don 't know how successful those have been or will continue to be. My biggest concern is sales and marketing cost. Since they are selling it ...