Game Dev Power Up's Blog
My mission is to de-risk game development. I conduct research and analysis and build tools and insights to help developers get better at building marketable games. Visit my Patreon for more.
Stay up to date on the latest trends in crowdfunding with our monthly reports. This month, we report the data and take a look at the huge gap between the performance of unsuccessful and successful campaigns.
In article two of this 3-part series, I use headcount and industry comparables to create optimistic and pessimistic predictions of how much cash Star Citizen has, and how much development runway they have left. The results are not pretty.
In part one of this three part series, I take a close look at Star Citizen and project out development costs by comparing it to another ambitious project, GTA V.
Game Dev Power Up's Comments
[Blog - 12/17/2020 - 06:54]
Excellent summary Thank you. It ...
Excellent summary Thank you. It will be interesting to see what the game industry, and the larger world, will look like after we snap back to reality. I guess the good thing in game dev is pretty low barriers to entry.
[Blog - 09/01/2017 - 04:06]
It 's very speculative, you ...
It 's very speculative, you only know the public crowd funded money and nothing else This is 100 wrong. We know headcount because Chris Roberts has given these numbers frequently see sources in article . We know funding. We know cost per head because we have industry averages from the ...
[Blog - 08/17/2017 - 12:12]
Hi Bryan, Thanks for reading ...
Hi Bryan, Thanks for reading That 's true, Star Citizen has a lot of non-traditional revenue sources available and has employed several. But I don 't know how successful those have been or will continue to be. My biggest concern is sales and marketing cost. Since they are selling it ...