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Gregorios Kythreotis's Blog


Creative Director of Shedworks, interested in the intersection of Architectural Design and Video Games. 


Member Blogs

What we learnt by building custom hardware for our game Swing King and the Temple of Bling, and what other mobile developers could pick up from it.

Posted by Gregorios Kythreotis on Wed, 13 May 2015 01:39:00 EDT in Art, Indie, Smartphone/Tablet
This post looks at one method to create a mobile friendly outline for your 3D unity game without high performance costs that Unity's built in tools can cause.

Posted by Gregorios Kythreotis on Mon, 09 Mar 2015 06:57:00 EDT in Design, Console/PC, Serious, Indie
This blog post explores Spatiality and Environmental Storytelling in video games through the lens of the game ICO. It considers how Architecture in ludic space can inform narrative and create more engaging experiences.

Gregorios Kythreotis's Comments

Comment In: [News - 05/27/2015 - 02:00]

Must be such a gut-renching ...

Must be such a gut-renching feeling. I hope they can make the most of the exposure they 'll get from this unfortunate incident

Comment In: [Blog - 05/13/2015 - 01:39]

Just to elaborate for anyone ...

Just to elaborate for anyone curious, we created a Unity Editor enabled script to allow for quite duplicate, scaling, inverting and retexturing of our outlines

Comment In: [Blog - 02/25/2015 - 04:33]

This is fantastic. It 's ...

This is fantastic. It 's part of the business that I am having to adapt to but this really helps Thanks