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Guy Hasson's Comments

Comment In: [Blog - 04/01/2012 - 03:56]

Hey everyone. r n r ...

Hey everyone. r n r nThis was actually meant to be taken as a serious idea, aside from being an April Fools gag. I 'm a science fiction author and part of what I do is come up with ideas that might come true. I came up with this one, ...

Comment In: [Blog - 04/03/2012 - 04:53]

Right you are. I added ...

Right you are. I added the link. Thanks.

Comment In: [Blog - 03/27/2012 - 03:03]

Hi Gelo and Matt, r ...

Hi Gelo and Matt, r n r nSubmissions can be in any format you want, as long as they are easy to understand.

Comment In: [Blog - 03/22/2012 - 08:12]

Thanks for your comments, everyone. ...

Thanks for your comments, everyone. r n r nJoshua, writers often write event X, then allow 'something ' to happen meaning they allow anything to happen until, at some point later the next interesting thing happens. It 's this 'anything can happen but not something important ' that creates the ...

Comment In: [Blog - 02/20/2012 - 11:41]

Timothee, the next story challenge ...

Timothee, the next story challenge is coming very soon to a Gamasutra near you. Thomas, I'm glad you enjoy the insights. Check out the previous articles. After all, there are months and months of weekly columns about dialogue, surprises, beautiful endings, comedy, world-building, and more . Go to my website ...

Comment In: [Blog - 12/19/2011 - 07:59]

In the future, I may ...

In the future, I may do a column about the various ways to do that. But in the meantime, I'm quite certain you're capable of finding some of those ways out for yourselves. I've done this with professionals and with amateurs, and everyone, after a few minutes of being surprised ...

Comment In: [Blog - 12/07/2011 - 08:03]

Hey, that's great Thanks for ...

Hey, that's great Thanks for letting me know.

Comment In: [Blog - 11/24/2011 - 06:24]

Well, the thing is that ...

Well, the thing is that creating a cut-scene takes a lot of work. I mean, a lot of work. Since you have different cut-scenes for different paths, not only are you not using the same assets, you're creating a lot more work which takes a lot of money to create ...

Comment In: [Blog - 11/17/2011 - 02:50]

Right, Matt. Right, Timothee. Right, ...

Right, Matt. Right, Timothee. Right, Luis.

Comment In: [Blog - 11/11/2011 - 06:21]

You're right. I wasn't specific ...

You're right. I wasn't specific regarding the format. So here it is: The format doesn't matter. As long as your entry conveys as clearly as possible the plot and the use of assets in both ideas, that's good enough for me. Good luck

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