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April 2, 2020
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Hamid R. Saeedy's Blog

 

Game designer and writer at Dead Mage. Master of Arts in philosophy. Enthusiast in thinking about games, especially narrative-heavy videogames.

Twitter: @hrsaeedy

 

Member Blogs

Posted by Hamid R. Saeedy on Wed, 19 Feb 2020 10:25:00 EST in Design, Production, Art, Console/PC, Indie
In this article, I will try to describe the design process and the various challenges we faced along the way of making "Children of Morta".