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August 4, 2021
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Iain McManus's Blog

 

Hi! I’m Dr Iain McManus. I’m currently an independent game developer and educator. I’ve worked on large scale games (Bioshock: Infinite, The Bureau & Medieval II: Total War). I’ve also worked on a lot of small games and mobile apps either solo or in small teams as part of a game jam. I’ve taught game development and created Bachelor and Masters level modules ranging from introductory programming to advanced pathfinding and artificial intelligence. I’ve worked with Unity, Unreal and custom game engines.

Alongside making indie games I also create videos teaching different aspects of game development covering everything from beginner level through to advanced techniques.

My itch.io page

My YouTube channel

 

Member Blogs

Posted by Iain McManus on Fri, 09 Jul 2021 10:52:00 EDT in Programming, Indie
At the beginning of July 2021 I released a short, fast-paced and semi-online game called You Will Be Found. In this article I provide a technical breakdown of some key systems: client-server link; client and server side balancing; and, the visual effects.


Posted by Iain McManus on Thu, 21 May 2020 10:34:00 EDT in Design, Programming, Console/PC, Social/Online
During April I made an MMO Screensaver for the Alone Together Jam. In this article I talk about how I designed the game; techniques I used to synchronise the world; and, how I built the multiplayer side.


Posted by Iain McManus on Sat, 11 Jan 2020 06:16:00 EST in Design, Programming, Production, Indie
In 2019 I took on the challenge of making and releasing 12 small games in my spare time with each game having a total dev time of no more than 24 hrs. In this article I share what I learned from the process.