Ian Hamilton's Expert Blogs
A few accessibility quotes from 2019 that stood out for me. Some are inspiring, some thought provoking, some practical advice – and some a wake-up call.
Summary of some of the great things the industry was doing for GAAD 2019
2018 saw advances in the inclusion of people with disabilities on a scale never before seen.
2018 was a vintage year for inclusion of gamers with disabilities, with all kinds of lovely firsts. Post on the progress made throughout the year is incoming, but first a few of my favourite quotes
Compliance deadline for CVAA accessibility legislation was Jan 1. This post details what it means for you.
2017 was yet another bumper year for accessibility, with ever more people saying all kinds of inspiring and thought provoking things about accessibility. Here are a few of my favourites.
Highlights of this year's Global Accessibility Awareness Day, an annual event aimed at getting people talking, thinking and learning about accessibility.
Accessibility for blind gamers has been a difficult area for the games industry. An under-served audience who want content, developers who want to offer it, yet often an unnecessary technical barrier between. That is finally starting to change.
2016 has been a momentous year for accessibility. Not just the advancements that have been made, but also important because of the things that have been said, and the people who have been saying them. This post is a compilation of some of my favourites.
A look at accessibility issues and solutions specific to VR, covering sim sickness, motor impairment, hearing loss, photosensitive epilepsy, and vision impairment.
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