Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 19, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Ian Hamilton's Member Blogs

2016 has been a momentous year for accessibility. Not just the advancements that have been made, but also important because of the things that have been said, and the people who have been saying them. This post is a compilation of some of my favourites.


Posted by Ian Hamilton on Mon, 31 Oct 2016 11:02:00 EDT in Audio, Design, Programming, Production, Art, VR
A look at accessibility issues and solutions specific to VR, covering sim sickness, motor impairment, hearing loss, photosensitive epilepsy, and vision impairment.


Posted by Ian Hamilton on Mon, 20 Jun 2016 02:08:00 EDT in Audio, Design, Programming, Art
Accessibility in gaming is never a dull field to be working in, the pace of change is ever accelerating. So often I find myself thinking what an incredible month it has been, topping anything that has gone before. The past month has been no exception.


Posted by Ian Hamilton on Fri, 20 May 2016 06:50:00 EDT in
Global Accessibility Awareness Day is an an annual event 'to get people talking, thinking and learning about accessibility and users with different disabilities'. It runs across all industries, but this year saw a big increase in gamedev participation.


Posted by Ian Hamilton on Fri, 20 May 2016 06:50:00 EDT in
Through the course of this year's Global Accessibility Awareness Day there were all kinds of great things said about accessibility in gaming. These are a few of my favourites.


How subtitles are presented, both visually and structurally, can have a significant impact on a player's enjoyment of a game. The difference between a good and bad experience is usually down to the same few easily fixable issues.


[Previous Ian Hamilton Blogs]