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Ian Hamilton's Comments

Comment In: [Blog - 07/20/2016 - 01:03]

I hope the article makes ...

I hope the article makes clear that learnability doesn 't come from written content alone. r n r n100 this. Affordance doesn 't mean text explaining how something works, quite the opposite. To use an example from an excellent book that everyone needs to read, a door that only swings ...

Comment In: [Blog - 11/05/2015 - 01:38]

Nice article, but when discussing ...

Nice article, but when discussing accessibility it is really worth mentioning accessibility for people with disabilities which is what accessibility exclusively means in other industries, such as web or construction

Comment In: [Blog - 12/23/2015 - 02:26]

The 5 of gamers statement ...

The 5 of gamers statement is closest to the truth. It 's around 8 of males, varying a bit geographically... e.g. in the US it 's higher, in Japan it 's a bit lower in males but significantly higher in females. Either way, enough to make it worth considering, especially ...

Comment In: [Blog - 11/25/2015 - 01:39]

Nice article, although it 's ...

Nice article, although it 's not quite such a grim outlook. The ideas that developers have or more commonly, the ideas that their AAA managers and executives have about cost and audience size are often just misconceptions. r n r nIf you think about accessibility at the outset there 's ...

Comment In: [Blog - 09/11/2015 - 03:57]

Great post, I put one ...

Great post, I put one up recently that might be of interest, with some specific guidance on things like line breaking, max number of lines and max characters per line for subtitles/captions which interestingly is similar regardless of language, e.g. Finland and Australia both recommend very similar max characters per ...

Comment In: [Blog - 03/16/2015 - 12:50]

Nice article, in particular I ...

Nice article, in particular I was glad to see you mention different research tools having different pros and cons. However personally I 'd tweak the wording of questions as they 're all leading to some degree, they put a positive picture in the respondent 's head. r n r nFor ...

Comment In: [Blog - 08/06/2014 - 01:29]

Tweaking colours only works when ...

Tweaking colours only works when you have a very limited range of colours that you need to distinguish between. Larger ranges of colours are either impossible to get right by palette tweaking, or very difficult, depending on how many colours are involved. r n r nWith a couple of exceptions ...

Comment In: [Blog - 12/04/2013 - 07:36]

This might be helpful, a ...

This might be helpful, a few ideas on themes for an accessibility related jam: http://ian-hamilton.com/starting-points-for-accessibility-themed-jams-and-competitions/

Comment In: [News - 09/11/2013 - 08:14]

Kyle - you were right ...

Kyle - you were right the first time, they are talking about advising gamers with disabilities: r n r n consulting with gamers one-on-one to figure out the exact equipment each individual needs. r n r nThey already do other work with game developers. They are a charity, the work ...

Comment In: [Blog - 04/07/2013 - 12:48]

Accessibility actually means something a ...

Accessibility actually means something a bit different to your definition. Accessibility and usability aren 't things that apply to different areas of a game, and they don 't have different principles to each other. r n r nAccessibility means applying exactly the same principles as usability, but just applying them ...

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