Jack Pritz's Member Blogs
Dead by Daylight is the rare type of game that can keep a healthy player base four years after release. In this article we will look at what happens after and between matches to hook players and pull them into the next one.
The level design process for my current WIP game is guided by three pillars: monuments, keep it fresh, and balanced pacing. This article explores what these pillars are, where they come from, and how have I applied them.
Analysis of Duck Season's Premise, Theme, and Moral Argument.
Until Dawn gives us moments of choose-your-own-adventure gameplay that is distinct from the idea of "emergent" gameplay. It has moments that teach us that personality and character relationships matter, and choices relating to them have consequences.
Evolve is super fun, but it suffers from conflicting design points. In this article we explore how Evolve is at odds with itself, and how this has lead to 27,000+ PC players at launch becoming
A short article to bring attention to GTA V on-rails moments, and how they help the game.
How can you create a cohesive branding that turns a game into a product? Find out how in this article.
Distilling the elements of addictive games.
In this post I discuss mapping player input into movement of a 3rd person avatar in virtual reality.
Technical Observations of Alien: Isolation.