Jacob Jameson's Blog
Game Developer. Creator of Hostile Mars - It is a third-person shooter mixed with tower defense, item manufacturing, and automation.
Wishlist on Steam: Hostile Mars Steam Page
Unity’s Visual Effect Graph system can be a powerful tool. But for spawning a large number of effects, performance quickly becomes an issue. Visual Effect graph DOES allow input of 2d texture maps so we can use that to transfer positional data for spawn
Take two genres that I really enjoy and fuse them into one. A new twist on existing mechanics and ideas. This turned out to be a big mistake and I alienated my target audience. After a long process, my game is now a much different (better) game.
This weeks GameDev Digest looks at Emotion in Game Design, Video Game Storytelling, and Tips on how To Help Memory | GameDev Weekly Digest 04
Unity Shader Graph Tutorial. I show how to make a dissolve shader (and inverse dissolve shader) using Unity's Shader Graph in HDRP.
Ever get distracted by a ping or notification and think it's no big deal to quickly respond ? Then you end up getting pulled into clicking some link and spiral into distracted downtime. Read to learn how much that harmless reaction costs you per year.
This week we touch on the power of anticipation in game design, a couple of Will Wright's thoughts on playtesting, and some hand painted stylized free 3d models / game assets for developers. This is the GameDev Weekly Digest.