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October 25, 2021
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James Bowling's Blog

 

My name is James Bowling and I make games. I live in Brisbane, Australia and run a small company called Blocky Pixel.

 

Member Blogs

Posted by James Bowling on Mon, 30 Apr 2018 06:10:00 EDT in Production, Indie
Using lessons from lean software development we can reduce waste and create low risk opportunities to innovate and delight our players.


Posted by James Bowling on Mon, 01 May 2017 10:16:00 EDT in Audio, Business/Marketing, Design, Programming, Production, Art, Indie
Indie game dev needs flexible and multiskilled people. Jacks and Jills of all trades, masters of some. Here are a few strategies I've used to widen my skill set, while also gaining a deeper appreciation for the contributions of others.


Posted by James Bowling on Mon, 31 Oct 2016 11:16:00 EDT in Production, Indie
Tips on making video games, AND keeping your friends and loved ones!


Posted by James Bowling on Tue, 07 Aug 2012 11:04:00 EDT in Audio, Programming, Indie
I want to create a musical experience for the player where they are driving the melody. James outlines how he uses Unity3D and MIDIUnified to achieve this.


Posted by James Bowling on Fri, 28 Oct 2011 07:08:00 EDT in Programming
Leaderboards can actually be tricksy things - here are some details on an implementation for a small scale project.


Posted by James Bowling on Wed, 01 Jun 2011 08:33:00 EDT in Production, Smartphone/Tablet
Can I make a complete and releasable game in 10 days with no artist and sound engineer? Well, I certainly gave it my best - here is a run down on how it went.



James Bowling's Comments

Comment In: [Blog - 10/28/2011 - 07:08]

Cool, I appreciate the help ...

Cool, I appreciate the help - SQL isn't my strongpoint. So I've modified the query to look like this SELECT FROM game score INNER JOIN SELECT user id as highscore user id, max value as highscore FROM game score WHERE play date 2010-10-20 AND play date lt 2012-10-29 GROUP BY ...

Comment In: [Blog - 06/01/2011 - 08:33]

I worked pretty solidly for ...

I worked pretty solidly for the 10 days, with a break here and there lest I go mad - so I'd guess about 70 hours, give or take.