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June 12, 2021
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Jane Jensen 's Blog   Expert Blogs


Jane Jensen began her career as a game designer in 1990 with Sierra Online. She co-designed King's Quest VI with Roberta Williams before going on to create her own series, Gabriel Knight. After Sierra was sold, Jane spent a number of years in the casual game industry working on games like Women's Murder Club, Agatha Christie hidden object games and Dying for Daylight.  In 2010 she released Gray Matter, an adventure game, in conjunction with German publisher DTP.  In 2012 she kickstarted the adventure game Moebius: Empire Rising, which was released in 2014. She has an indie studio called Pinkerton Road with her husband, Robert Holmes.


Expert Blogs

Posted by Jane Jensen on Mon, 14 Apr 2014 10:43:00 EDT in Design, Console/PC, Indie
What makes a male lead character 'hot' to women players, and why would you, as a game designer, want to go there? Includes a mini analysis of some of the male characters in my games.