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December 14, 2019
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Jasmine Kent's Blog

 

Twitter: @jareiko

Hello! I'm an indie game developer currently based in Zurich, Switzerland.

I previously worked for SEGA and Google, and started out on my own under the brand Code Artemis in late 2012.

 

Member Blogs

Posted by Jasmine Kent on Thu, 12 Sep 2013 07:22:00 EDT in Programming, Indie, Social/Online
Rendering large, detailed terrains efficiently is an Interesting Problem in computer graphics and games. Doing it with WebGL makes it even more interesting.


Posted by Jasmine Kent on Sun, 08 Sep 2013 12:00:00 EDT in Programming, Indie, Social/Online
Rendering large, detailed terrains efficiently is an Interesting Problem in computer graphics and games. Doing it with WebGL makes it even more interesting.


Posted by Jasmine Kent on Wed, 04 Sep 2013 12:00:00 EDT in Programming, Indie, Social/Online
Rendering large, detailed terrains efficiently is an Interesting Problem in computer graphics and games. Doing it with WebGL makes it even more interesting.



Jasmine Kent's Comments

Comment In: [News - 11/12/2013 - 03:14]

True to his chivalrous nature, ...

True to his chivalrous nature, the knight feels he must save the damsel, but the damsel, an equally-capable character, doesn 't want or need any of his help. r n r nBut the damsel is not equally capable: she cannot save the knight. This game has predefined and distinct roles ...

Comment In: [Blog - 09/08/2013 - 12:00]

You 're most welcome : ...

You 're most welcome :

Comment In: [Blog - 09/04/2013 - 12:00]

Note to self: pay attention ...

Note to self: pay attention to PNG transparency in future :