Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 13, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Javier Degirolmo's Blog


Mainly a programmer, but I do other things as well. I'm also involved in homebrew for old systems and demoscene. Currently on hiatus.

Sorry, I don't give away my personal contact info unless it's somebody I already know :)


Member Blogs

Posted by Javier Degirolmo on Mon, 25 Apr 2016 01:53:00 EDT in Design
Sometimes games leave room for the imagination, and you start taking things for granted that the game never implied at all. Here's an example of how such a thing can happen with (a quite obscure) Japanese game I.N.R as our subject.

Posted by Javier Degirolmo on Tue, 02 Feb 2016 01:37:00 EST in Programming, Console/PC, Indie
The 3D mirror effect in the first level of Project MD is generally acknowledged as being stunning for the Mega Drive, and surprisingly more complex than it seems. Here's a detailed analysis of how it all works.

Posted by Javier Degirolmo on Thu, 21 May 2015 02:10:00 EDT in Design
Here I describe how the camera works in Sol. This is especially interesting when zooming is enabled, since the camera behavior is much more complex to compensate for the smaller viewport.

Posted by Javier Degirolmo on Tue, 12 May 2015 01:45:00 EDT in
Every often a designer will talk about how they made a not oversexualized female character, but here I'll point out what's wrong with what they're doing.

Posted by Javier Degirolmo on Mon, 13 Oct 2014 02:11:00 EDT in Korea, Obituary
Another developer got death threats. Want to stop this? Then let's consider taking more drastic actions and actually attack the core of the problem.

Posted by Javier Degirolmo on Tue, 28 Jan 2014 10:44:00 EST in Design
In this post I explain how I adapted my platformer game to work with an one-switch control scheme and allow players that have severe mobility issues to play the game.

Javier Degirolmo's Comments

Comment In: [News - 03/24/2017 - 02:21]

I 've been playnig Sonic ...

I 've been playnig Sonic Dash and Pac-Man 256 a lot lately and honestly I 'm more fond of the ad-based model than I should be. At least, watching ads as an alternative to microtransactions i.e. you 're given both options . You have to give your consent to watch ...

Comment In: [News - 03/22/2017 - 06:45]

The HI RON part is ...

The HI RON part is probably what turns this into an easter egg, especially seeing as Atari actively prevented developers from getting any sort of crediting.

Comment In: [Blog - 03/15/2017 - 10:07]

I have the feeling some ...

I have the feeling some people may be offended at the term tourist mode because it makes it sound like they aren 't really playing it . r n r nAnd yeah, difficulty levels as they 're right now are awful. As you say, Easy usually isn 't easy enough. ...

Comment In: [Blog - 03/07/2017 - 10:20]

I doubt that spend several ...

I doubt that spend several years is a feasible suggestion for somebody who is just starting P Trying to network with a few people who already have done it even if just to ask them for directions may be a better option.

Comment In: [News - 02/10/2017 - 01:03]

Also salaries may be lower ...

Also salaries may be lower but those countries also usually have a high rate of inflation which actually negates a large part of the reduction in costs. Heck, this is part of the logic behind regional pricing which shows just how broken the whole concept of currency conversion is .

Comment In: [News - 01/24/2017 - 09:47]

9 Dicing Knight. - D-pad ...

9 Dicing Knight. - D-pad inventory r n ...can 't come up with a better name :P r n r nThe HUD, and in particular the part of the inventory. You just look at its shape and it already tells you everything you need to know: first it 's made ...