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June 25, 2019
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Jeff Lyons's Blog

 

I'm a level designer and environmental artist currently wrapping up an undergraduate degree at the University of Ontario Institute of Technology.
My childhood was spent divided between playing Nintendo and late 90s/early 2000s PC games, and increasing my parents printer paper budget by drawing as many levels and scenarios for both existing and new games as I could dream up.

Before I entered the industry proper, I came from a modding background focusing primarily on Quake-based engines, specifically Goldsource and the Source engine. In my free time I work with PSR, a source engine modding team.

 

Member Blogs

Posted by Jeff Lyons on Wed, 05 Apr 2017 09:38:00 EDT in Production, Indie
For a period of 4 years, a team of inexperienced developers built a mod for the successful Half-Life 1 remake Black Mesa, aimed at re-creating a cut level. Over that time our team learned lessons about not only modding, but game development in general.