Jesse Attard's Blog
Founder of Tactic Studios, creators of fine strategy games.
Jesse's back with the second of a series of articles featuring an in-depth discussion of programming principles, with a focus on how they apply in Video Game programming. The topic this time is a very important principle - "Ya Ain't Gonna Need It"
An in-depth overview of a very important programming principle often used in game code: Don't Repeat Yourself.
8 essential tips to ensure that you have a smooth launch during the exceptionally important initial phase of your indie game's release.
How to get artwork in your indie game without being a professional. This post describes how I was able to add some reasonably passable coder art to our RPG Immortal Empire.
How to get music in your indie game without being a professional. This post and video describe how I was able to write some of the music for my RPG, Immortal Empire
How to get sound effects in your indie game without being a professional.
Jesse Attard's Comments
[Blog - 07/28/2015 - 05:03]
From the exact same page ...
From the exact same page you just quoted me, Steve Smith 's entry with a very familiar title: r nhttp://programmer.97things.oreilly.com/wiki/index.php/Don 't Repeat Yourself r n r nThe examples I 'm giving don 't increase complexity, they reduce complexity. It doesn 't take 3 hours , it 's much much faster ...
[Blog - 10/06/2014 - 04:51]
Yes Only on PC and ...
Yes Only on PC and mobile however not consoles , and we open up a dialog box so the user can optionally decline to send the bug in. Just like when your browser or Flash crash.
[Blog - 09/24/2013 - 11:21]
Indeed I knew it would ...
Indeed I knew it would be next to impossible to find free/revshare collaborators, but I was surprised at how hard it was to find paid contractors for pixel artwork. r n r nYou 're absolutely right, that is exactly why I had so many different contributors and had to do ...