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Jesse Attard's Blog   Expert Blogs

 

Founder of Tactic Studios, creators of fine strategy games.

http://www.tacticstudios.com

 

Expert Blogs

Posted by Jesse Attard on Thu, 08 Oct 2015 01:39:00 EDT in Audio, Indie, Audio, Indie, Art, Indie, Programming, Indie, Programming, Programming
Jesse's back with the second of a series of articles featuring an in-depth discussion of programming principles, with a focus on how they apply in Video Game programming. The topic this time is a very important principle - "Ya Ain't Gonna Need It"


Posted by Jesse Attard on Tue, 28 Jul 2015 05:03:00 EDT in Audio, Indie, Audio, Indie, Art, Indie, Programming, Indie, Programming, Programming
An in-depth overview of a very important programming principle often used in game code: Don't Repeat Yourself.


Posted by Jesse Attard on Mon, 06 Oct 2014 04:51:00 EDT in Audio, Indie, Audio, Indie, Art, Indie, Programming, Indie, Programming, Programming
8 essential tips to ensure that you have a smooth launch during the exceptionally important initial phase of your indie game's release.


Posted by Jesse Attard on Tue, 24 Sep 2013 11:21:00 EDT in Audio, Indie, Audio, Indie, Art, Indie, Programming, Indie, Programming, Programming
How to get artwork in your indie game without being a professional. This post describes how I was able to add some reasonably passable coder art to our RPG Immortal Empire.


Posted by Jesse Attard on Mon, 12 Aug 2013 01:54:00 EDT in Audio, Indie, Audio, Indie, Art, Indie, Programming, Indie, Programming, Programming
How to get music in your indie game without being a professional. This post and video describe how I was able to write some of the music for my RPG, Immortal Empire


Posted by Jesse Attard on Tue, 16 Jul 2013 12:39:00 EDT in Audio, Indie, Audio, Indie, Art, Indie, Programming, Indie, Programming, Programming
How to get sound effects in your indie game without being a professional.



Jesse Attard's Comments

Comment In: [Blog - 07/28/2015 - 05:03]

From the exact same page ...

From the exact same page you just quoted me, Steve Smith 's entry with a very familiar title: r nhttp://programmer.97things.oreilly.com/wiki/index.php/Don 't Repeat Yourself r n r nThe examples I 'm giving don 't increase complexity, they reduce complexity. It doesn 't take 3 hours , it 's much much faster ...

Comment In: [Blog - 10/06/2014 - 04:51]

Yes Only on PC and ...

Yes Only on PC and mobile however not consoles , and we open up a dialog box so the user can optionally decline to send the bug in. Just like when your browser or Flash crash.

Comment In: [Blog - 09/24/2013 - 11:21]

Indeed I knew it would ...

Indeed I knew it would be next to impossible to find free/revshare collaborators, but I was surprised at how hard it was to find paid contractors for pixel artwork. r n r nYou 're absolutely right, that is exactly why I had so many different contributors and had to do ...