Joannes Truyens's Blog
Hi there! I'm a writer and narrative designer working on Neurocracy, a sci-fi interactive/hypertext fiction. It's a near-future story told entirely through the Wikipedia of that future, making use of all the narrative avenues afforded by the format of a web-based encyclopedia
I've previously worked as a games journalist and contract writer for various websites and games. You can find my personal website at playthroughline.com
An examination of how using Wikipedia as a narrative medium can provide novel approaches to interactivity and non-linearity.
Inception's subject matter and backstory make it an ideal candidate for a game based on/in its universe.
As videogames trudge through to the end of the uncanny valley, stylised visuals might provide more than just an alternative.
A look at how Deus Ex: Invisible War builds on the wrong aspects of agency that made its forerunner so iconic.
Joannes Truyens's Comments
[Blog - 08/05/2020 - 11:20]
Thank you for saying so ...
Thank you for saying so We 've recently had a few Wikipedia editors joining the Discord to check out Neurocracy, so it 'll be interesting to get their take on the project :D
[Blog - 09/11/2011 - 11:57]
Nice article, I agree with ...
Nice article, I agree with most of your points. I'd have to say that my most enjoyable playthrough was a reactive one: attempting stealth wherever I went, but disallowing myself to quick load whenever I messed up and just rolling with the punches. This engenders a very real sense of ...
[News - 05/11/2011 - 05:09]
While I agree with Cook ...
While I agree with Cook on some points, I feel that there is a fundamentally misplaced focus that Leigh touches on in this analysis and summarises quite well in the closing sentence. The whole field of game criticism of course plays a role in driving developers to craft better games, ...
[Blog - 04/04/2011 - 10:24]
An interesting vantage point on ...
An interesting vantage point on player choice in games. The unreliable narrator is of course a trope that stems mainly from literature and films. If used properly, it's an engaging way of lending a story more intrigue. Since games are wont to glean such tropes and others from other media, ...
[News - 02/22/2011 - 08:17]
[Feature - 02/08/2011 - 05:40]
Nice article. While reading, I ...
Nice article. While reading, I couldn't help but make a comparison between QTEs and morality systems in today's games. Both are strictly polar and limit the player's options to two success/failure and good/evil respectively . There's no middle ground. As such, QTEs present a situation where the player can either ...