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June 28, 2022
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Joe Slack's Blog

 

Joe Slack is a board game designer, publisher, instructor, and the author of the #1 international best-selling book, The Board Game Designer's Guide, along with 3 other books on game design. He has taught Game Design and Development at Wilfrid Laurier University and runs the Board Game Design Course, an online course for new game designers.

 

Joe has 4 games published with other publishers (Zoo Year’s Eve, Kingdom’s Candy: Monsters, Four Word Thinking, and King of Indecision) and one self-published game (Relics of Rajavihara) and expansion (Montalo’s Revenge).

 

Member Blogs

Posted by Joe Slack on Wed, 22 Jun 2022 10:06:00 EDT in Business/Marketing, Design
Many new game designers who want to maintain creative control of their board game decide to launch their game on Kickstarter. However, this may not be the best approach in all situations.


Posted by Joe Slack on Wed, 08 Jun 2022 12:18:00 EDT
When you're designing a game, you'll want to come up with something new and innovative. Something players haven't seen done before. If you can find a way to surprise your players, you'll increase the interest, curiosity, and replay value of your game.


Posted by Joe Slack on Wed, 01 Jun 2022 01:38:00 EDT in Design
For a long time, dice were mostly used for gambling or as a roll and move mechanic in board games. Times have changed and game designers have found all sorts of innovative ways to use dice like they’ve never been used before.


Posted by Joe Slack on Thu, 26 May 2022 01:40:00 EDT in Design, Indie
Victory points (VP) are so common in modern board games but there are so many other ways to end a game and declare a winner. So, we’re going to dive into some other fun and interesting ways that players can win a game, along with examples of each.


Posted by Joe Slack on Wed, 18 May 2022 01:24:00 EDT in Business/Marketing, Design, Production
Covid and the shipping crisis are impacting the board game industry dramatically, in particular publishers and designers. So, I wanted to talk about both the problem and some potential solutions to this major issue.


Posted by Joe Slack on Thu, 12 May 2022 02:53:00 EDT in Business/Marketing
One question I hear all the time is �should I pitch or self-publish my board game?� It's not an easy question to answer, as there is a huge difference between designing a board game and publishing one. Let's dive into what each method entails.