Game developer and VR innovator, specializing in Audio Direction, Design, and Production Management.
VR is all about iteration and experimentation, occasionally leading to magical design discoveries. This article covers what went in to creating a first-of-its-kind VR inventory, an intuitive backpack that players can pull naturally over their shoulder.
VR is all about iteration and experimentation, making uncovering and locking down the fun of your design a tricky challenge. This article covers what went in to creating a first-of-its-kind VR telekinesis, and the rabbit hole we fell in to get there.
[Blog - 03/01/2016 - 03:54]
I made the weapon audio ...
I made the weapon audio for ME3, stoked to see it on your list. I spent a LOT of time in that firing range. It was a super fun and challenging project, trying to make all those weapons sound different and alien, yet powerful. I 'm proud of the work ...