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March 18, 2018
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Joel Green's Blog


Game developer and VR innovator, specializing in Audio Direction, Design, and Production Management.


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Posted by Joel Green on Tue, 27 Feb 2018 10:30:00 EST in Design, Indie, VR
VR is all about iteration and experimentation, making uncovering and locking down the fun of your design a tricky challenge. This article covers what went in to creating a first-of-its-kind VR telekinesis, and the rabbit hole we fell in to get there.

Joel Green's Comments

Comment In: [Blog - 03/01/2016 - 03:54]

I made the weapon audio ...

I made the weapon audio for ME3, stoked to see it on your list. I spent a LOT of time in that firing range. It was a super fun and challenging project, trying to make all those weapons sound different and alien, yet powerful. I 'm proud of the work ...