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September 22, 2019
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John Bible's Blog

 

John Bible started as an astrophysicist, poet, and fiction writer, and ended up a principle programmer and architect in the AAA game industry. He left the doctoral program in Computer Science at MIT to join the famed game company Bioware, where he worked for over a decade on titles such as Neverwinter Nights, Star Wars: Knights of the Old Republic, Dragon Age: Origins, and Star Wars: The Old Republic. Ever in search of adventure, he then jumped ship to Singapore and climbed aboard the upcoming Ubisoft pirate game Skull & Bones. After four years, he’s now returned to Austin, Texas. He is also the author of the book Deep Management on decision-making and the novel The Same Side of the River.

 

Member Blogs

Posted by John Bible on Wed, 17 Jul 2019 10:32:00 EDT in Business/Marketing, Design, Programming, Production, Serious
Ever wondered how Aristotle would run a game company? In this second part, we consider Aristotle's middle way, building on our discussion of ultimate and subordinate goods. Our purpose is to convert the travails of game development to serene calmness.


Posted by John Bible on Wed, 10 Jul 2019 10:19:00 EDT in Business/Marketing, Design, Programming, Production, Serious
We consider here how Aristotle's concept of the ultimate good can strengthen game development. Sometimes, we invert the priorities of subordinate goods with the ultimate purpose of our project, which can produce profound waste.


Posted by John Bible on Wed, 03 Jul 2019 11:19:00 EDT in Business/Marketing, Design, Programming, Production, Serious
As commonly performed, post-mortems provide value but don't dig as deeply as they could into root causes. Here, we discuss techniques that situate us in the position of the decision-maker to better grasp actual reality and avoid the hindsight bias.


Posted by John Bible on Wed, 26 Jun 2019 10:39:00 EDT in Business/Marketing, Design, Programming, Production, Serious
Why do we make strange decisions? And how can we make better ones? In this blog, we'll explore how to critique our decision-making culture in games. This entry starts with seven key principles.