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December 13, 2017
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Josh Bycer's Comments

Comment In: [Blog - 07/10/2017 - 10:13]

Regarding point 1, you may ...

Regarding point 1, you may be right about the sandbags not being the best example. However, later VC games do introduce ludomechanical dissonance in the form of elite/boss versions of classes who can essentially fight their own counters. This is similar to the elite enemy variants in Age of Empires ...

Comment In: [Blog - 07/03/2017 - 09:00]

Interesting post. This is one ...

Interesting post. This is one of the biggest things that can kill simulation-styled games for me. It doesn 't matter how complex the systems are under the hood, if player choice is boiled down to only a few set outcomes. Too often it seems that people view complexity as depth, ...

Comment In: [Blog - 06/15/2017 - 10:08]

I agree with you about ...

I agree with you about the importance of talking about failure. I 've spoken to developers on my podcasts who 've ran into cases where their games didn 't sell and it 's an important lesson for students that the Game Industry isn 't I just need to make a ...

Comment In: [Blog - 06/16/2017 - 09:40]

Really great post Jeff, and ...

Really great post Jeff, and was one of the reasons I bounced off of Pillars so fast. There is a time and a place for good lore not when I have no idea how to build a character or what abilities do. What did you think of the Souls series ...

Comment In: [Blog - 05/26/2017 - 09:55]

I think like TV, it ...

I think like TV, it depends on what you 're watching. There have been early access games that managed to succeed all the way through the development cycle like Prison Architect, and there are many failures that have been abandoned

Comment In: [Blog - 05/12/2017 - 10:11]

I hate to say it, ...

I hate to say it, but I disagree with the premise of the entire article. r n r nThere 's a big difference between combat-heavy and defending yourself. The psychological response of flight or fight is a major part of horror. Without those options, the game becomes one-note and mechanical. ...

Comment In: [Blog - 04/11/2017 - 12:53]

Re: Games built on real ...

Re: Games built on real world attacks/timers, I hate those games by the fact that they demand your time. The last one I played was Marvel Puzzle Quest for a summer and when I realized that the only way I would be able to make any real progress through the ...

Comment In: [Blog - 03/07/2017 - 10:22]

I know the feeling too. ...

I know the feeling too. I 'm horrible when it comes to memorizing button combos and such, but a game that has a slower pace to it works better for me. I 'm really interested to see how Injustice 2 is going to handle things and what the competitive market ...

Comment In: [Blog - 01/09/2017 - 02:12]

I think that 's a ...

I think that 's a good point. When it comes to video games, a lot of the story is already fragmented due to the gameplay, so there 's less detail there. With a lot of book adaptations, we 've seen cases where characters and even entire plot lines are cut ...

Comment In: [News - 01/05/2017 - 04:02]

No Logical Journey of the ...

No Logical Journey of the Zoombinis makes this list invalid imo : It was one of the first games to teach children critical thinking, featured achievements to motivate and had different puzzles built around different thought processes and challenge.

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