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November 29, 2021
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Josh Bycer's Comments

Comment In: [Blog - 01/20/2021 - 11:48]

I think it depends on ...

I think it depends on the game and the atmosphere you 're going for. I recently played the Beast Inside which did break up the horror and puzzle-solving with the main character talking to his wife about what 's going on. And there have been other examples where even if ...

Comment In: [Blog - 08/06/2020 - 11:11]

It 's no secret that ...

It 's no secret that in most f2p games there will be another wall, and when I 've worked with some designers who weren 't so keen on f2p and reduced the requirements to reach the next wall they found that we both made less money and fewer players were ...

Comment In: [Blog - 07/20/2020 - 10:41]

I haven 't, but I ...

I haven 't, but I 'll add it to my list to look at.

Comment In: [Blog - 06/30/2020 - 11:03]

For instance, Magia Record is ...

For instance, Magia Record is having an event right now where you can buy a guaranteed SSR of your choice for a coupon in a pack which IIRC costs 650 gems. So if you go to the gem buying page, you will see you can get that many gems for ...

Comment In: [News - 06/08/2020 - 01:02]

The scary part, it still ...

The scary part, it still doesn 't come close to matching my backlog on Steam.

Comment In: [Blog - 05/26/2020 - 10:17]

The very fact that the ...

The very fact that the beginning of these games is bad is especially damning. If someone is finding issues in minute one of playing, what does that say about the rest of your game Unfortunately, with my weekly indie dev showcases, I 've been exposed to this more than anybody ...

Comment In: [Blog - 03/31/2020 - 12:21]

And of course that isn ...

And of course that isn 't a secret to anyone telling you the lie with a straight face. The negative psychological value of trash pull after trash pull is what makes the dopamine rush of the good pull even more intense. All by design. r n r nOne thing I ...

Comment In: [Blog - 03/06/2020 - 10:13]

In fact, I 'd love ...

In fact, I 'd love to see a follow-up piece that walks through this way of understanding game design with a hands-on, practical example. What 's an actual case of imagining several possible CGLs for a new game to testing and evaluating contenders, to iterating on the winning CGL to ...

Comment In: [Blog - 01/17/2020 - 12:20]

There are a lot of ...

There are a lot of issues with this article that are mischaracterizing roguelike and procedural design. r n r n And this is why I Hate Roguelikes: most of the time, it is impossible to win a roguelike, because the random elements align in one of a million different ways ...

Comment In: [Blog - 01/10/2020 - 10:13]

organic tutorials are definitely the ...

organic tutorials are definitely the best, but often the hardest to design around especially if the gameplay is abstracted. r n r nRe: Good tutorials demonstrate the purpose of what 's being taught, so the player is motivated to learn the facts to fulfill that purpose. This right here is ...

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