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February 25, 2018
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Josh Bycer's Comments

Comment In: [Blog - 12/19/2017 - 10:46]

I have to argue against ...

I have to argue against the subject of this post, as what you 've described isn 't depth, but simply adding more monetization options to the game. r n r nThe leveling up system does not grow or change how someone plays the game, but simply makes the game easier ...

Comment In: [Blog - 11/21/2017 - 10:34]

That 's weird, I just ...

That 's weird, I just tested it and it worked fine. Here 's the original link and maybe that will work better: https://www.youtube.com/watch v pWHMXIltrc

Comment In: [Blog - 10/25/2017 - 01:24]

Also agree that a /little/ ...

Also agree that a /little/ grinding is positive /if/ the gameplay is compelling enough Grandia combat - makes you feel you earned your numbers going up a bit. r n r nThat 's always the thing about grinding, is that it 's just you playing the game normally, but without ...

Comment In: [Blog - 10/19/2017 - 10:01]

I must be the odd ...

I must be the odd man out among my friends, as I 've heard this from them, but never had that much trouble in the beginning.

Comment In: [Blog - 10/13/2017 - 10:08]

The problem with your example ...

The problem with your example is that who is really getting the benefit out of the loot box What you described could be, and has been in video games for free since the '90s. The whole psychological factor of waiting for an item to reveal itself in Diablo 3 is ...

Comment In: [Blog - 08/18/2017 - 10:56]

It 's ultimately better to ...

It 's ultimately better to have fewer choices that are more impactful vs. choice overload. I do like the suggestion regarding categorizing choices into a series and spreading them out. That way the player isn 't immediately hit by 50 things to decide when they start, and it works better ...

Comment In: [Blog - 08/04/2017 - 09:10]

Everyone talking about Persona 5 ...

Everyone talking about Persona 5 reminds me that I have to return to it at some point. I made it to the final palace and just got burnt out on the game.

Comment In: [Blog - 07/10/2017 - 10:13]

Regarding point 1, you may ...

Regarding point 1, you may be right about the sandbags not being the best example. However, later VC games do introduce ludomechanical dissonance in the form of elite/boss versions of classes who can essentially fight their own counters. This is similar to the elite enemy variants in Age of Empires ...

Comment In: [Blog - 07/03/2017 - 09:00]

Interesting post. This is one ...

Interesting post. This is one of the biggest things that can kill simulation-styled games for me. It doesn 't matter how complex the systems are under the hood, if player choice is boiled down to only a few set outcomes. Too often it seems that people view complexity as depth, ...

Comment In: [Blog - 06/15/2017 - 10:08]

I agree with you about ...

I agree with you about the importance of talking about failure. I 've spoken to developers on my podcasts who 've ran into cases where their games didn 't sell and it 's an important lesson for students that the Game Industry isn 't I just need to make a ...

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