Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 21, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Josh Bycer's Comments

Comment In: [Blog - 10/08/2018 - 12:59]

I 've also seen developers ...

I 've also seen developers mention the risk of working on a game thinking that they 'll be the first one to make a game in this respective genre in awhile, to only find that in the span of developing the game, that other developers beat them to the punch, ...

Comment In: [Blog - 09/28/2018 - 06:02]

Good post. I think far ...

Good post. I think far too often people only see the end result of a kickstarter or released game and assume that it just came out to a success, but there 's so much that goes on behind the scenes in terms of preparation and PR. It reminds me of ...

Comment In: [Blog - 09/21/2018 - 09:44]

Thanks for the clarification I ...

Thanks for the clarification I updated the section.

Comment In: [Blog - 09/06/2018 - 09:21]

I 've been playing MSF ...

I 've been playing MSF as well and even though I 'm not a big F2P spender, you 're right in terms of no real incentive to spend money. Either the item in question can be farmed, or the cost is too much in terms of what value I would ...

Comment In: [Blog - 08/27/2018 - 03:10]

I like that last bonus ...

I like that last bonus tip. I remember reaching out to a developer while my YouTube channel was still below 1K subs, and the person said something along the lines of I don 't think you 're big enough for your review to matter, but I 'll give you the ...

Comment In: [Blog - 08/24/2018 - 10:30]

Great post and a lot ...

Great post and a lot of your topics I 've talked about over on Game-Wisdom and my vlog series. The topics on art and polish are definitely must reads for anyone interested in going into development.

Comment In: [News - 08/21/2018 - 05:03]

They should also have valid ...

They should also have valid links and a way to check them out in the email. I keep saying this, but in every email I send to a developer, I have my twitter handle, game-wisdom site, and youtube channel right there for them to click on. r n r nI ...

Comment In: [News - 07/06/2018 - 09:41]

This was a crappy situation ...

This was a crappy situation all around. She didn 't deserve to be fired, but she was 100 in the wrong on how she acted on all accounts. One of my main goals with Game-Wisdom and the work that I do is to try and bridge the communication gap between ...

Comment In: [Blog - 06/29/2018 - 10:40]

I think one of the ...

I think one of the problems with talking about the concept of grind, as discussed in the comments above, is the fact that everyone has a different threshold and opinion on when a game becomes a grind to play. r n r nGrinding and the progression curve go hand-in-hand together. ...

Comment In: [Blog - 08/10/2016 - 12:11]

Good topic, and one that ...

Good topic, and one that I 've talked about in the past. Choice overload is a killer for me with the grand strategy genre. Every time I try to learn one of the games from Paradox, I have that deer in the headlights moment.

[Previous] | [Next]