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May 21, 2018
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Josh Bycer's Comments

Comment In: [Blog - 01/31/2018 - 09:09]

Darkest Dungeon is another game ...

Darkest Dungeon is another game with great use of randomness. When you take your party into a dungeon, you can get a run of savage bad luck. If things get bad, you can pull the ripcord at almost any moment, abandon your run, and save your group with a penalty ...

Comment In: [Blog - 01/12/2018 - 09:11]

Grim Dawn kind of had ...

Grim Dawn kind of had that problem with lots of components that could be combined together with some of them used at specific points. What they did was let you put everything you had into the stash, but the game would take components from the stash if they were used ...

Comment In: [News - 01/12/2018 - 04:06]

It 's a shame no ...

It 's a shame no one mentioned Asura. An Indian Mythology themed Rogue-like where your skill tree is procedurally generated along with the levels. It was my second favorite game of 2017.

Comment In: [Blog - 12/19/2017 - 10:46]

I have to argue against ...

I have to argue against the subject of this post, as what you 've described isn 't depth, but simply adding more monetization options to the game. r n r nThe leveling up system does not grow or change how someone plays the game, but simply makes the game easier ...

Comment In: [Blog - 11/21/2017 - 10:34]

That 's weird, I just ...

That 's weird, I just tested it and it worked fine. Here 's the original link and maybe that will work better: https://www.youtube.com/watch v pWHMXIltrc

Comment In: [Blog - 10/25/2017 - 01:24]

Also agree that a /little/ ...

Also agree that a /little/ grinding is positive /if/ the gameplay is compelling enough Grandia combat - makes you feel you earned your numbers going up a bit. r n r nThat 's always the thing about grinding, is that it 's just you playing the game normally, but without ...

Comment In: [Blog - 10/19/2017 - 10:01]

I must be the odd ...

I must be the odd man out among my friends, as I 've heard this from them, but never had that much trouble in the beginning.

Comment In: [Blog - 10/13/2017 - 10:08]

The problem with your example ...

The problem with your example is that who is really getting the benefit out of the loot box What you described could be, and has been in video games for free since the '90s. The whole psychological factor of waiting for an item to reveal itself in Diablo 3 is ...

Comment In: [Blog - 08/18/2017 - 10:56]

It 's ultimately better to ...

It 's ultimately better to have fewer choices that are more impactful vs. choice overload. I do like the suggestion regarding categorizing choices into a series and spreading them out. That way the player isn 't immediately hit by 50 things to decide when they start, and it works better ...

Comment In: [Blog - 08/04/2017 - 09:10]

Everyone talking about Persona 5 ...

Everyone talking about Persona 5 reminds me that I have to return to it at some point. I made it to the final palace and just got burnt out on the game.

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