Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 19, 2021
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Katarina Gyllenback's Expert Blogs

Posted by Katarina Gyllenback on Thu, 23 Jan 2020 10:37:00 EST in Business/Marketing, Design, Production
How to organize and direct your thoughts and feelings from a narrative and cognitive perspective in the design of an engaging and dynamic game system. What to keep an eye on when initiating the design process to avoid constraints and pitfalls.


Posted by Katarina Gyllenback on Fri, 21 Jun 2019 10:26:00 EDT in Audio, Design, Programming, Production, Art
'Putting into play' is part of a project that aims to explain, from a cognitive and narrative perspective, the hands-on approach to the design of an engaging and dynamic game system.


Posted by Katarina Gyllenback on Mon, 03 Jun 2019 10:32:00 EDT in Audio, Business/Marketing, Design, Programming, Production, Art
"Putting into play" is part of more than a one-year-long project which goal is to explain from a cognitive and narrative perspective the mind and hands-on approach to the design of an engaging and dynamic game system.


Posted by Katarina Gyllenback on Fri, 31 May 2019 10:49:00 EDT in Audio, Business/Marketing, Design, Programming, Production, Art
"Putting into play" is part of more than a one-year-long project which goal is to explain from a cognitive and narrative perspective the mind and hands-on approach to the design of an engaging and dynamic game system.


How our thinking works when putting the thoughts into play towards the desired goal in the making of an engaging and dynamic game system.


Posted by Katarina Gyllenback on Fri, 28 Sep 2018 10:22:00 EDT in Design, Production
In the third and last part of the series, on how to assure the quality of an experience from a narrative and cognitive perspective. The final pieces for a framework that concerns engagement, emotions, learning, pacing and control, will be presented.


Posted by Katarina Gyllenback on Thu, 20 Sep 2018 09:45:00 EDT in Design, Production
Follow the building of a framework on how to approach the testing of an experience that concerns engagement, emotions and learning, pacing and control, from a narrative and cognitive perspective beyond structures and templates.


Posted by Katarina Gyllenback on Fri, 14 Sep 2018 09:40:00 EDT in Design, Production
What it means to have a cognitive approach to the narrative and how to approach a quality assurance from a narrative perspective beyond templates and strong structures in creation of engagement in digital and interactive contexts.


Since the story and the gameplay are often seen as two separate elements within the game industry, this text treats from constructor's perspective the narrative as a cognitive process in the creation of meaning behind the scenes of the story-based games.


Posted by Katarina Gyllenback on Tue, 24 Apr 2018 10:39:00 EDT in Design, Production
The third and last part of "Don't show, involve" is about plotting and how the narrative can assist the stylish elements in the creation of a form that involves and evokes emotions. #narrative #cognition #emotions #meaning #mechanics #plotting


[Previous] | [Next]