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July 9, 2020
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Kimberly Voll's Blog

 

A game designer/programmer--I love the hard questions about why the brain does what it does in games, and how we can best leverage that to make games even awesomer. Currently working on Fantastic Contraption for the HTC Vive. Recently released ROCKETSROCKETSROCKETS on Steam (PS4 early 2015).

Please check out my personal tumblr (zanytomato.tumblr.com) and feel free to follow me on Twitter: @zanytomato.

 

Member Blogs

Posted by Kimberly Voll on Tue, 15 Sep 2015 02:53:00 EDT in Design, Console/PC
We're quick to quote presence as the defining characteristic of VR, but perhaps we should be looking for more? I reflect on the term "presence", its relationship to designing quality VR games and suggest perhaps we dig deeper as developers.


Posted by Kimberly Voll on Tue, 28 Oct 2014 02:14:00 EDT in Design, Console/PC, Indie
A quick summary of some of the key (game) design challenges in virtual reality, why it is different, and some food for thought re. how we can push the state-of-the-art out from this new frontier.


Posted by Kimberly Voll on Mon, 09 Dec 2013 02:08:00 EST in Design, Programming, Indie
Reflections on shipping my first game and exactly how it didn't feel--a case study on impostor syndrome.


Posted by Kimberly Voll on Sun, 30 Jun 2013 12:49:00 EDT in
This is a reprise of a blog post I was invited to write for Corona Labs Blog. It's a hard look at why this July I'm hosting a game jam featuring strong female leads. I believe in games for all, by all, regardless of how you identify.



Kimberly Voll's Comments

Comment In: [Blog - 03/12/2015 - 01:23]

Thanks for the article, Matthew ...

Thanks for the article, Matthew I 've been working in this space for quite some time, both as a game dev, and as a cognitive scientist. Re. 8, I think we should be cautious here. Many of the elements that break player presence are triggered by their brains trying to ...