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May 24, 2022
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Kris Steele's Member Blogs

Posted by Kris Steele on Tue, 28 May 2013 01:36:00 EDT in Design, Indie
Talking about the latest video of my latest project Hypership Out of Control 2.


Posted by Kris Steele on Wed, 07 Nov 2012 09:42:00 EST in Design, Console/PC
Taking a look back at the development of my latest game 2D Voxel Madness, a development process was far longer and far more draining than initially anticipated.


Posted by Kris Steele on Tue, 01 Nov 2011 12:26:00 EDT in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
Taking a look at the sales, downloads, successes and failures of Hypership on XBLIG, WP7, and iOS.


Posted by Kris Steele on Tue, 11 Oct 2011 11:51:00 EDT in Design, Console/PC
In depth preview of our upcoming game Volchaos, coming soon to XBLIG and PC.


Posted by Kris Steele on Mon, 22 Aug 2011 10:53:00 EDT
The Indie Games Summer Uprising for Xbox Live Indie Games kicks off today with the release of Raventhorne by Milk Stone Studios.


Posted by Kris Steele on Fri, 13 May 2011 11:38:00 EDT in Design, Programming, Production, Console/PC, Smartphone/Tablet
A look at early Hypership WP7 ad revenue, progress updates on Volchaos and World of Chalk, and even some Verizon bashing (not too harsh though).


Posted by Kris Steele on Fri, 06 May 2011 10:32:00 EDT in Design, Smartphone/Tablet
Postmortem on the WP7 port of the XBLIG smash high Hypership Out of Control.


Posted by Kris Steele on Wed, 20 Apr 2011 12:36:00 EDT
Is one platform harder to develop for than the other? Inquiring minds demand to know!


Posted by Kris Steele on Fri, 01 Apr 2011 09:33:00 EDT in Business/Marketing
Divide By Zero is my first submitted app to the Windows Phone 7 Marketplace. The premise of DBZ is that it divides by zero and then crashes. These are my thoughts on the development process of this app.


[Previous Kris Steele Blogs]