Lars A. Doucet is the Co-Founder of Level Up Labs, LLC, an independent game design studio based in Bryan, TX, and has a Master's degree in Visualization Sciences from Texas A&M University.
His latest project is the successful RPG/Tower Defense hybrid Defender's Quest.
In addition to his work at LUL, Lars has been a consultant who specializes in "Applied Gaming," an emerging field that uses game design and game technology for new uses both in and out of the entertainment sector.
Lars' applied gaming projects include Super Energy Apocalypse, in collaboration with the Houston Advanced Research Center, and CellCraft, through Wake Forest University and the MacArthur foundation.
Lars has also consulted for Rice University's Center for Technology in Teaching and Learning as well as various departments at Texas A&M University.
Steam Labs Experiment 010: Browsing Steam amounts to nothing less than the biggest potential change to Steam Discovery we've seen since the launch of Steam Direct.
I'm working on a new website called GameDataCrunch.com, a new way to understand the game industry by looking at metrics and slicing them up in a bunch of different ways.
Looking into how game genre classification evolved on early Nintendo consoles in the 80's and 90's.
Designing a tool for browsing Steam games "Wikipedia binge" style
Playing a game with unclear mechanics is like peering through a dirty, smudged window. This calls for some Windex!
Four new competitors have emerged to take on Steam: Epic, Discord, Kartridge, and RobotCache. Let's see how they stack up.
[Blog - 12/11/2020 - 11:41]
Sounds like you 're wanting ...
Sounds like you 're wanting what we call faceted browsing in the biz. How do you feel about the tag sidebar on my own third-party site, Game Data Crunch r n r nhttps://www.gamedatacrunch.com/steam/list/all r n r nOr the main omni search field on the front page: https://www.gamedatacrunch.com
[Blog - 06/18/2020 - 10:36]
Just a clarification: I didn ...
Just a clarification: I didn 't build the categories myself, nor make the selections in them, I just built the internal tools that Steam 's staff used to classify things and check their work. Don 't want to take credit for things I didn 't do
[Blog - 07/17/2019 - 05:37]
For what it 's worth, ...
For what it 's worth, I 've only heard positive comments from developers so far, though my sample size is small. r n r nIf Valve were to implement something like this, it 's an open question where they would put it Same goes for their Interactive Recommender . r ...
[Blog - 01/29/2019 - 12:22]
Some interesting tips, Tristan I ...
Some interesting tips, Tristan I take it you speak from personal experience here in having done these things for your own games and having seen success with them Can you give any specific case studies/examples
[Blog - 01/24/2019 - 01:03]
Is there any evidence Valve ...
Is there any evidence Valve sells user data for revenue Their platform is so insanely profitable that it doesn 't seem in their best interest to sell user data for pennies when they could hoard it instead as a strategic advantage. Once you 've sold user data it tends to ...
[Blog - 12/03/2018 - 08:50]