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Lars Doucet's Blog   Expert Blogs


Lars A. Doucet is the Co-Founder of Level Up Labs, LLC, an independent game design studio based in Bryan, TX, and has a Master's degree in Visualization Sciences from Texas A&M University.

His latest project is the successful RPG/Tower Defense hybrid Defender's Quest.

In addition to his work at LUL, Lars has been a consultant who specializes in "Applied Gaming," an emerging field that uses game design and game technology for new uses both in and out of the entertainment sector.

Lars' applied gaming projects include Super Energy Apocalypse, in collaboration with the Houston Advanced Research Center, and CellCraft, through Wake Forest University and the MacArthur foundation.

Lars has also consulted for Rice University's Center for Technology in Teaching and Learning as well as various departments at Texas A&M University.


Expert Blogs

Posted by Lars Doucet on Fri, 27 Oct 2017 05:58:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie, Social/Online
Over 220 Steam developers share their thoughts on the platform.

Posted by Lars Doucet on Wed, 19 Jul 2017 10:54:00 EDT in Business/Marketing
All of the major game stores (Steam, GOG, Origin, Uplay, itch, etc) serve different groups at the same time, many of which have competing interests.

Posted by Lars Doucet on Tue, 09 May 2017 03:00:00 EDT in Business/Marketing, Production, Indie
75% of indie games make almost nothing. What else can you learn by playing "fantasy football" with indie games on Steam?

Posted by Lars Doucet on Tue, 07 Mar 2017 10:20:00 EST in Business/Marketing, Production, Console/PC, Indie
I've always known there was an undiscovered batch of players eager for indie games. Well, I found them: they're in China

Posted by Lars Doucet on Wed, 25 Jan 2017 04:01:00 EST in Design, Programming, Console/PC, Indie
Did you know you that Playstation and XBox controllers are now also "Steam Controllers?" It's all thanks to the Steam Controller Configurator.

Posted by Lars Doucet on Tue, 03 Jan 2017 05:08:00 EST in Business/Marketing, Console/PC, Indie
Steam just launched Discovery Update 2.0, and it's been a long road getting there. We provided five years of detailed stats & graphs on how it's changed.

Lars Doucet's Comments

Comment In: [Blog - 10/27/2017 - 05:58]

I feel I should point ...

I feel I should point out that many of the user review issues such as remove the user rating entirely were aggressively downvoted by the survey respondents to the very bottom of the pile. r n r nThat said, I 'm not sure how other user rating issues such as ...

Comment In: [Blog - 07/19/2017 - 10:54]

If I may ask: testers ...

If I may ask: testers for what, specifically

Comment In: [Blog - 06/15/2017 - 10:05]

Certainly plenty of these titles ...

Certainly plenty of these titles are niche but how certain are you that they 've capped out on their niche as their bottleneck rather than just being bottlenecked by general visibility Niches on Steam can still be quite big.

Comment In: [News - 05/30/2017 - 03:43]

It 's not unique, but ...

It 's not unique, but compared to other industries including other tech fields , it seems especially pronounced. Other fields have this problem but by all measures we have it even worse.

Comment In: [Blog - 05/09/2017 - 03:00]

Not quite, these are minimum ...

Not quite, these are minimum earning thresholds, grouped together in buckets. It 's a bit awkwardly phrased, but what I 'm trying to communicate is that the 50K-99K tier groups together games that scored 50K or more, all the way up to 99K or more. So there is no upper ...

Comment In: [News - 03/07/2017 - 11:37]

Yeah, my money 's on ...

Yeah, my money 's on Phaser. At least in my experience that took HTML5 game development from being super fiddly and experimental to coherent and focused.