Lars A. Doucet is the Co-Founder of Level Up Labs, LLC, an independent game design studio based in Bryan, TX, and has a Master's degree in Visualization Sciences from Texas A&M University.
His latest project is the successful RPG/Tower Defense hybrid Defender's Quest.
In addition to his work at LUL, Lars has been a consultant who specializes in "Applied Gaming," an emerging field that uses game design and game technology for new uses both in and out of the entertainment sector.
Lars' applied gaming projects include Super Energy Apocalypse, in collaboration with the Houston Advanced Research Center, and CellCraft, through Wake Forest University and the MacArthur foundation.
Lars has also consulted for Rice University's Center for Technology in Teaching and Learning as well as various departments at Texas A&M University.
Porting our game to the Vita required lots of optimizations that helped all of our platforms. Read about what we did!
I have Tourette's Syndrome and Narcolepsy. I made a game about them. It's kinda weird.
The Chrono Trigger "HD re-make" has all the same problems as FFV and FFVI. Let's talk about it.
I get lot of pitches for "Steam competitors". 99% are doomed to failure, the majority before they even start.
"Getting Over It" is the kind of game I would never make, it's super painful and not my thing at all, and I love it.
Over 220 Steam developers share their thoughts on the platform.
[Blog - 06/29/2018 - 05:01]
As far as I can ...
As far as I can tell, SteamSpy is using this as one of many inputs in a machine-learning estimation method.
[Blog - 05/30/2018 - 04:00]
Thanks I 'd love to ...
Thanks I 'd love to hear more about the problems you encountered and how you solved them Got any specific anecdotes
[Blog - 03/27/2018 - 12:04]
[News - 03/16/2018 - 04:59]
Great article I will definitely ...
Great article I will definitely be checking out this library, and if there 's anything specific you need from the HaxeFlixel team, don 't hesitate to reach out.
[News - 03/09/2018 - 03:42]
Probably because there is a ...
Probably because there is a clause in all major digital distribution contracts that explicitly forbids that. They all insist on a right to price-match your full retail price if you lower it elsewhere.
[Blog - 02/14/2018 - 09:47]
I think the thing is, ...
I think the thing is, as James pointed out -- that although the marketing guys may very well have data on their side, that 's data that 's probably skewed towards AAA big budget games. If you 're not one of those, maybe you should try something different. James kind ...